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May 9th, 2004, 07:40 PM
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General
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Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post
Quote:
I mean, a planet is BIG, and as soon as your ship enters the system they're gonna know where the planets are, and even have a rough idea of the conditions of said planets. So as soon as a ship enters a system we'd get a rough idea of what the conditions of all the planets were like but not if there's anyone living there, unless the colony has reached a certain stage of development.
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I disagree. Look how little we know about planets in our own solar system- I mean until a few years ago we weren't even sure if there was water on the moon. Granted, SE4 tech is way ahead of us, but the very fatc that planets are so BIG makes it difficult to map and survey them quickly, especially from a distance.
The answer, of course, is to give modders as much flexibility as possible, thus allowing modders to satisfy both your and my points of view.
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May 10th, 2004, 01:25 AM
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Corporal
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Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post
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Originally posted by Atrocities:
I like my old idea of limited range scanners and sensors that can only see a sector around the ship on level one and 5 sectors by level 5.
Planets sensors arrays and or scanners would have a greater range of 5 to start out to 10.
This way a ship passing through a system may or may not see all the ships or planets in that system. They would have to EXPLORE the system.
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I'm OK with this idea for sensing ships, but hiding planets is a bit too much. I think it's a good abstraction to be able to see all planets in a system once it's entered. I mean, on Earth, with today's technology, we can see system after system after system across the galaxy and determine if there are planets there or not. I'd buy having planet population size hidden until you're close, but ....
For me, greater fog o' war is good for spaceships, bad for systems. And even then, half the joy is reading the funny (and most often grossly misleading) ship names my buddies come up with. Nothing says fun like finding out the hard way that his scan-blocked "Flower Trader" class transport ship has a star destroyer on board.
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May 10th, 2004, 02:27 AM
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Brigadier General
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Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post
I would like to see where your not able to see ship designs of enemy or friendlies unless you have a treaty or until you have made contact with that particular ship. Then the only design shown would be of the ships you've already had contact with.... same with units..
my 2 cents Mac
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May 10th, 2004, 10:39 AM
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Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post
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I mean, on Earth, with today's technology, we can see system after system after system across the galaxy and determine if there are planets there or not.
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Well... no. We can spot stars easily enough, and with a few months' worth of detailed observations and calculations we have been able to identify some systems that (probably) have large planets in orbit, but it's certainly not as easy as you make it sound, and we certainly can't build up detailed maps of those systems- we can just detect some of the more noticable bodies.
We still only barely know our own solar system. There are probably tons of planet-sized objects out in the Pluto/charon orbit that haven't been identified yet. I mean Pluto itself was only discovered about 50 years ago (IIRC) and until much more recently it was thought that Pluto and Charon were one planet. And again, these discoveries were based on extensive, careful observations & calculations with thousands of years' worth of sky-studying (ie knowledge of the movements of the nearer planets) behind them.
If we discovered a warp point in Earth orbit tomorrow and sent a ship through it and found a sol-like system, it would take us years just to find all the planets, moons and things and work out their orbits, let alone figure out what the surfaces of those bodies were really like. (ie SE4 conditions & value).
Of course I'm quite happy to accept that future tech will be far more advanced and do all this much more quickly, but I would like the option to play a more exploratory game.
It would also allow us to start player & AI empires from lower tech levels (yubyub) and build them up convincingly into star-faring races.
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May 10th, 2004, 10:43 AM
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Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post
Quote:
I would like to see where your not able to see ship designs of enemy or friendlies unless you have a treaty or until you have made contact with that particular ship.
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Surely it's feasible that one empire would buy/trade enemy ship-design data from another. I agreee that this shouldn't happen automatically when you reach a certain treaty level, but that's only because I would like to see a more flexible, adaptable treaty system.
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