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March 17th, 2001, 11:59 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: War points and black holes
1. up to 200 damage points, use armor or shields with more than 200.
2. Quantum Graviton Beam , SM level 6 to destroy BHs, Grav Condensor to close funky WPs SM level 3, Grav Quantum Resonator to open good WPs SM level 3 to 5 (level 5 : best range)
3. ?
4. You can hide things in it, fleets for example. Try to create a storm over one of your planets... the enemy needs scanner tech to find them !
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March 17th, 2001, 12:05 PM
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Sergeant
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Join Date: Mar 2001
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Re: War points and black holes
3 It seems more than a few people reduce the % chance of a blackhole appearing or eliminate it altogether same with odd warp points because the AI has a tough time dealing with them. Storm/nebular sectors can be useful to hide things in like secret bases, well at least early on in the game. I'm thinking about artficially creating a sun in one and then building a ring or sphere world around it to see if it's still hidden.
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March 20th, 2001, 04:24 PM
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Major
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Join Date: Dec 2000
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Re: War points and black holes
quote: Originally posted by PsychoTechFreak:
1. up to 200 damage points, use armor or shields with more than 200.
I don't think shields protect against damaging warp points (or mines, or damaging storms). Shields are only activated during combat, IIRC...
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March 20th, 2001, 05:02 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: War points and black holes
I believe you are correct about shields not protecting against mines and damaging warp points.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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March 20th, 2001, 05:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: War points and black holes
1) Only Armor can protect you against unexpected and/or natural phenomena. Shields are only raised during battle. Just layer on the armor, and build a repair base on the other side.
2) Unless you control >10% of the galaxy or are partners with everybody, destroying black holes is probably too expensive ($$$, research points & time) for you. Better to just go for a low tech solution (armored repair ship + armored ships) If you are really serious about "fixing" your system, and have 5 years to spare, research Stellar Manip (under astrophysics) way up. IMO, a quick armor & repair then shields & weapons would be better research.
3) Somewhat. Once you know how to solve your BH problem, theres nothing to worry about. If you don't know, you better ask, or spend some time to figure it out.
I like BHs, since they provide a great buffer against powerful enemies, while you're fighting for your life on the other side of your empire.
- Low Tech soln: Armor + repairship
- High Tech soln: Quantum InVersion beam + wormhole creaters.
4) The storms you can create only hide your ships. Natural storms can have many special abilities. With a storm, you can hide planets/ships/bases/stars. Maybe not stars, but maybe.
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March 20th, 2001, 05:58 PM
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Sergeant
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Re: War points and black holes
quote: Originally posted by suicide_junkie:
4) The storms you can create only hide your ships. Natural storms can have many special abilities. With a storm, you can hide planets/ships/bases/stars. Maybe not stars, but maybe.
I was under the impression that all storms are random. At least that is the impression I get reading the components.txt file:
Ability 1 Type := Create Storm
Ability 1 Descr := Will create a random storm of any size.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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March 20th, 2001, 06:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: War points and black holes
I spent 30 minutes making storms, and none of them were special.
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