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Old May 7th, 2004, 05:21 PM
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Default Re: True Solar Sails

Originally posted by rdouglass:
I like the solar sail idea as well, but you said earlier you'd eliminate supply usage from all other components. Are weapons and shields included? IOW, do we have unlimited ammo for weapons? IMO, weapons should not fire at all if you have no supplies.
Yes, I do mean weapons and shield regenerators. I suppose it might work if they did use supplies and thus drained your movement immediately instead of just when you would normally run out... that would certainly be interesting
edit: and yes, it's hardcoded that weapons do require supplies to work, no matter if they actually use any or not... so I guess a ship at the end of its movement won't be able to fire?

Also, it kinda' goes against my way of thinking to be able to transverse Warp Points using just inertia. Shouldn't you have to use some kind of active propulsion, if nothing else for vector control, when going thru WP's? Remember, warp lines are not 'in space' so they don't have solar radiation to act as passive propulsion.

I always thought of warp points as acting like they do in Starfury - you fly into one and you just magically appear on the other end a little while later... Unfortunately there is no way to restrict warp point travel to certain ships, other than to make those ships into fighter hulls, as has been done with the Highliner Mod...

It would be nice if SS's were truly sails and not a modified engine component / bonus feature. I can envision Intra-system ships being able to use zero supplies with a Master computer and a solar sail running repeat orders indefinitely. Should be slow movement when compared to active propulsion, but not use any supplies.

Possibly one of the original intents of Drones...

[ May 07, 2004, 16:22: Message edited by: Ed Kolis ]
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