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Old March 19th, 2001, 01:44 AM

Lucanos Lucanos is offline
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Default Re: Race_AI_Politicts.txt

Thanks Q, that's just the info I was looking for - but I'm not content.

You explained earlier that the race_AI_politics.txt rather wanted to negotiate a treaty with the stronger empires than with the weaker (which, in most cases seems fine), then I discovered this:

Break Treaty Base Anger Level := 50
Break Treaty Anger Modifier Per Other Wars := 30
Break Treaty Anger Modifier For Percent Stronger Player := 200
Break Treaty Anger Modifier For Percent Stronger Player Amount := 50
Break Treaty Anger Modifier For Percent Weaker Player := 50
Break Treaty Anger Modifier For Percent Weaker Player Amount := -30

Does that mean that the race rather breaks his treaty with the stronger empire?

That seems like a paradox - If the race wants to initiate a treaty with stronger empires, "he" should rather want to break it with a weaker, right?

I'm not moralizing here, or saying that the AI-files are THAT bad - I'm just wondering if I misunderstood the encoding- that's all.

So whatta ya think?

Thanks,
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Old March 19th, 2001, 12:39 PM
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Q Q is offline
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Default Re: Race_AI_Politicts.txt

Again Lucanos that's how far I understand it and observed it in my games:

For the propose and accept treaty anger level the AI will propose or accept a treaty if the anger level is below the calculated value.
For breaking the treaty the AI will break it if the value is above the calculated value.
I agree it would be very nice if this was explained somewhere in the game manual or in the politics file clearly!
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Old March 20th, 2001, 02:56 AM

Lucanos Lucanos is offline
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Default Re: Race_AI_Politicts.txt

First I'd like to say that I admire your socratic wisdom, Q.

Secondly, I'm just putting this thread at the top, in case someone else has got any other ideas concerning the file.

Any Ideas on AI_POLITICS.TXT?

Thanks...
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