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  #1  
Old May 13th, 2004, 08:57 AM
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dogscoff dogscoff is offline
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Default Re: fantastic idea for se5

[quote]
...

.rar is a hell of a lot more than a few % better than .zip, and it is nowhere near as obscure as you are making it out to be. .ace would be obscure.
/quote]

Fine fine fine, whatever you like. Dragging us back on topic, and assuming that se5 handles some kind of compression, is the idea (ie customisable and linkable planet details) a good one?
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  #2  
Old May 13th, 2004, 05:09 PM
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Default Re: fantastic idea for se5

Definitely.

Mods should be run from inside compressed archives too. You can get a ton of compression on text files, and the mod files aren't read very often after the initial load of SE4 so the decompression time won't factor in.
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Old May 14th, 2004, 04:02 PM

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Default Re: fantastic idea for se5

I'm thinking SE5 should defintely have XML support for some areas. Writing a HTML parser for SE5 would be alot of work... but writing an XML parser : Aaron could make up his own rules. All that us websavvy designers would have to do is create a similar XML parser for use on the web, and the data planet data, weapons, news, etc. would be transparently portable.

Adding extra detail about planets, mini websites, news articles, sounds great!

What about an option to 'watch planet'... and at the end of each turn, a news article is generated and added to a news file specificly about that planet... but only for the planets you want to listen for news on.
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  #4  
Old May 14th, 2004, 04:09 PM
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Default Re: fantastic idea for se5

Quote:
'watch planet'
Good idea.

Nice to see you posting again Markavians- it seems like a long time since I saw you here.
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