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Old May 14th, 2004, 11:36 PM

Yimboli Yimboli is offline
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Default Re: AIC Mod in finite vs. infinite resource settings

wow, thanks for all the info. perhaps i'm selling the mod short. I think i found one of my problems: i checked the scores and saw that most races still only had 1 planet, while I had 16. This is partly due to the fact that the first planet i colonized had ruins that gave me ice colonization (!!!!), so i went on a colonizing crusade. My construction queues were being quite a nuisance. I think I need to slow down a bit and stick to my home system for a while. Any suggestions?

I turned computer control off for a turn to check out the other races, and they are having the exact same maintenance problems I am... which is very odd because i distinctly remember the computer's maintenance cost per ship being MUCH lower than my maintenance cost per ship in the infinite resources game. i guess i checked a computer's starliner and thought it was a frigate or something...

so I pose this question to AIC veterans: when should I colonize my first additional planet? also, in infinite resource games, what is the point of making a cities when a mineral extraction facility puts out so much more minerals?

one question directed to QBrigid:
Quote:
Your AIC home world alone gives you about 15000 minerals and with mineral extraction right from the start and you should be able to get another destroyer or more then several smaller combat missile ships for every 2 or three Mining Facilities as long as you develope your Planets then your economy will develope and then you can aford a large fleet.
could you elaborate on that? 2 or three mining facilities will empty a planet in a few turns, hardly supporting maintenance for a 1000 min destroyer plus a few smaller combat ships. economy developing? I think that means building colonial settlements then towns then cities, etc. etc., is that what you mean?

thanks for all the info, I'm gonna give it another shot

-Tim

[ May 14, 2004, 23:46: Message edited by: Yimboli ]
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