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March 18th, 2001, 08:57 AM
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Sergeant
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Re: The Rage Collective Version 1.0
Berserkers like the old AI warships in that series of books by Fred Saberhagen?
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March 18th, 2001, 11:03 AM
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Colonel
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Re: The Rage Collective Version 1.0
Very very nice!
The Rage have a good sense of humour in their speech and from a short game with maximum technology I got the impression that they do quite well.
Good work and thank you very much!
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March 19th, 2001, 02:24 AM
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Captain
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Re: The Rage Collective Version 1.0
quote: Originally posted by jc173:
Berserkers like the old AI warships in that series of books by Fred Saberhagen?
Yes, purely from an attitude standpoint. The philosophy of this race is pretty much, "If it is alive, it shouldn't be."
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Ursoids of the Galaxy, unite!
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March 18th, 2001, 05:14 PM
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Captain
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Re: The Rage Collective Version 1.0
quote: Originally posted by Q:
Very very nice!
The Rage have a good sense of humour in their speech and from a short game with maximum technology I got the impression that they do quite well.
Good work and thank you very much!
Why, thank you. Please let me know how they perform in the long term.
Gee, this is almost like watching your child grow up and go out into the real world. You can't wait to see how he does out there on his own!
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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March 18th, 2001, 07:12 PM
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Colonel
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Re: The Rage Collective Version 1.0
I understand your feelings Alpha.
After about 5 years of game the Rage still do well. Just one weakness I found until now: You gave them two designs for attack ships, one of them with a maximum size of a destroyer. In the later game or as in my case with full technology these destroyers are to weak compared to larger ships. Because of the limited space they do e.g. not have a combat sensor. I understand that you wanted large fleets of small ships, but destroyers are to small.
At the moment they are at war with almost every other empire but especially they are in a fierce combat with the Earth Alliance. They destroyed several of their colonies, however the Earth Alliance took revenge and burned some of the Rage planets.
The speech of the Rage is really great. I had quite a few laughs.
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March 18th, 2001, 09:35 PM
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Captain
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Re: The Rage Collective Version 1.0
quote: Originally posted by Q:
I understand your feelings Alpha.
After about 5 years of game the Rage still do well. Just one weakness I found until now: You gave them two designs for attack ships, one of them with a maximum size of a destroyer. In the later game or as in my case with full technology these destroyers are to weak compared to larger ships. Because of the limited space they do e.g. not have a combat sensor. I understand that you wanted large fleets of small ships, but destroyers are to small.
At the moment they are at war with almost every other empire but especially they are in a fierce combat with the Earth Alliance. They destroyed several of their colonies, however the Earth Alliance took revenge and burned some of the Rage planets.
The speech of the Rage is really great. I had quite a few laughs.
The bit with the destroyers is an unexpected side effect. My actual desire was to get a small change in design philosophy when the size went from destroyer to light cruiser. I didn't realize that it would continue to build the destroyer size ships. Oops!
Once they have been out a little longer I will put out a fix. This is just like any other software development process. As soon as I get it out the door, its time for a patch!
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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March 19th, 2001, 12:37 AM
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Sergeant
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Re: The Rage Collective Version 1.0
Shouldn't a machine race be emotionless and be free from plagues?
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