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  #1  
Old March 19th, 2001, 01:16 AM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: The Rage Collective Version 1.0

quote:
Originally posted by Emperor Zodd:
Shouldn't a machine race be emotionless and be free from plagues?


Well, there is a pseudo-science reason they are not and a real reason they are not.

The pseudo-science reason for the emotions is listed in the race description: their processing systems are organic, so over time they developed emotions (or, you could think of Data's emotion chip from Star Trek being taken a step too far), and I suppose that you could say that the organic nature of the processors also leaves them vulnerable to plagues.

The real reason is that I wanted this race to be as competitive as possible. My concept for doing this was a race with propulsion expert and advanced storage characteristics. That didn't leave me with racial points for emotionless. Besides, the speech file would have been far less fun if they had no emotions. The real reason I chose to make them machines was that I could only figure out how to make a race portrait that looked pretty much like the ships, which made them pretty much machines themselves. Of course, once I made the decision to make them machines, the Berserker reference came to mind and I just had to magnify their aggressiveness.

Buy into the pseudo-science, and I think you will find this an interesting race to play against.

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Old March 19th, 2001, 06:13 PM

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Default Re: The Rage Collective Version 1.0

So far I have enjoyed this race as a worthy addition to the modpack... the only issue I really noticed has already been addressed (the destroyers being too weak for a long game)... but as a first time offering - good job

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Old March 20th, 2001, 10:39 PM

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Default Re: The Rage Collective Version 1.0

Hi Kodiak,

I´m in the first half in a game with three AI races against me. I´ve used 3000 racepoints and used the Sergetti3000, the Xichung3000 anf the Rage 3000. I´m second, the Rage are first, then the Sergetti and the Xi chung. I´m using Modpack 1.61, God Emperors Research mod ( very good, btw. ), a AI friendly system ( withhout black holes ) and a slightly modded components file ( only some adjustions , no new tech ) and get my *** kicked by the rage.

I´ve seen two Rage fleets, one with fourteen and one with twentyone ships. The first killed my Borderdefense fleet, and the second killed two of my systems and now really tear through the Xichung. Poor buggers.

My race is psychic, propulsionexperts, political -50%, bonuses to mining, maintenance and intelligence.

Best game I´ve had so far with SEIVand 1.30.
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  #4  
Old March 21st, 2001, 01:04 AM
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Default Re: The Rage Collective Version 1.0

Thank you all for your responses to this point. I am glad that people are finding the Rage enjoyable (albeit deadly).

I am in the process of testing the fix to the destroyer production issue. I am also fixing a couple of other issues like the fact that in the late game, the Rage will try to build atmosphere converters. Since they are a no-atmosphere race, this is an exersize in futility, so I am going to have them stop doing that.

I am also updating the shipset slightly based on suggestions from John Beech of Universal Shipyards.

If there are any other issues that you see while playing the Rage, please post them here so that I can fix them. I hope to have a new Version ready to roll out in another few days.

Thanks!
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Old March 21st, 2001, 01:10 AM

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Default Re: The Rage Collective Version 1.0

Do you have a problem with them wanting to strip away the atomsphere of the planets they are on unless they are on gas giants and then it doesn't work.
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Old March 21st, 2001, 02:05 AM
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Default Re: The Rage Collective Version 1.0

quote:
Originally posted by Hydraa:
Do you have a problem with them wanting to strip away the atomsphere of the planets they are on unless they are on gas giants and then it doesn't work.


I was under the impression that it didn't work on any type of planet. If that isn't true then I will leave that in. Have you seen it work?

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Old March 21st, 2001, 03:13 AM
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Default Re: The Rage Collective Version 1.0

Atmosphere converters work for none races.

They don't work on Gas Giants because of a hard coded entry not allowing the combination Gas Giant/None.
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