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March 21st, 2001, 03:13 AM
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National Security Advisor
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Re: The Rage Collective Version 1.0
Atmosphere converters work for none races.
They don't work on Gas Giants because of a hard coded entry not allowing the combination Gas Giant/None.
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March 21st, 2001, 03:49 AM
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Captain
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Re: The Rage Collective Version 1.0
I stand corrected.
Next question: do any of the modders out there know how to tell the AI that it should only build atmospheric converters if the planet is not a Gas Giant? When I had atmospheric converters in the facility construction file in a full-tech game, the AI was merrily building atmosheric converters on Gas Giants populated with my no-atmosphere Rage.
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March 21st, 2001, 12:28 PM
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Lieutenant General
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Re: The Rage Collective Version 1.0
There is no way you can tell AI not to build atmosphere converters on Gas Giants by standard moding. That will have to be hard coded by MM. I suggest you send him mail with this so that he can fix it in the next patch.
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March 21st, 2001, 01:12 PM
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Colonel
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Re: The Rage Collective Version 1.0
Alpha Kodiak I found a minor error in the General Text file of the rage:
The Last line reads:
Race Opt 3 Adv Trait 3 := Advanced Storage Techniques
It should be not "Adv Trait 3" but "2". This may create an error message (can't find Adv Trait 2) when the computer uses the rage as a random generated empire.
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March 21st, 2001, 01:16 PM
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Colonel
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Re: The Rage Collective Version 1.0
Daynarr even better would be, that the athmosphere converter on a Gas Giant with a race of no athmosphere breathers creates a rock planet with no athmosphere. Otherwise the choice of "no athmosphere" for a race will always have a major handicap.
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March 21st, 2001, 03:34 PM
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Lieutenant General
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Re: The Rage Collective Version 1.0
Alpha, I have a little suggestion regarding rage politics file. If they are gun slinging-murdering-rampaging-no good-easy to PO-toasters they seem to be, they shouldn't be able to go as high as partnership with any race. You may want to cap the to something like trade alliance or non-aggression treaty (like Sergetti and Xi'Chung are). It will be more into their 'mentality'.
You can also consider lowering their political trait to 50% and using points on reproduction (it has most effect for the buck) and maintenance.
BTW. great race, and very nasty opponent.
[This message has been edited by Daynarr (edited 21 March 2001).]
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March 21st, 2001, 03:41 PM
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Captain
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Re: The Rage Collective Version 1.0
Q: Thanks for the catch on the general file!
Daynarr: Good point on the politics. They really don't seem like a race that should ever make a partnership.
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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