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May 19th, 2004, 06:49 PM
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Re: Modding: How to tell the AI to handle QNP-System
I guess that initial question was different - how to make AI to design Frigates (for example) with same or slightly better amount of movement in early, mid and late game stages.
I think the only solution will be to use Misc Ability SPO instead of Minimum/Desired Speed (as SJ said), coupled with engine mounts.
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May 19th, 2004, 06:49 PM
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Major General
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Join Date: Jan 2004
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Re: Modding: How to tell the AI to handle QNP-System
Quote:
Originally posted by aiken:
So you want AI to reduce amount of engines placed on the ship with propulsion tech advancement? Or what?
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Yep, that would be a way to fix my problem (low tech ships slightly to slow while mid and endgame tech ships are way to fast)
Quote:
Originally posted by aiken:
To compensate the supply overburn make alot of levels of supply storages (see Adamant's reactors for example).
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there are different ways on how to handle it. The main problem is the number of engines. Early on its okay to place 6 or 8 engines with require a supply amount of 10 each. Later on the AI will place 8 engines which require 35 supply per turn, + a hyperdrive generator which takes another 35. see the problem ? I dont want ships to have like a zillion supply storage 
[ May 19, 2004, 17:51: Message edited by: Ragnarok-X ]
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May 19th, 2004, 06:51 PM
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Re: Modding: How to tell the AI to handle QNP-System
Quote:
Originally posted by Ragnarok-X:
quote: Originally posted by aiken:
So you want AI to reduce amount of engines placed on the ship with propulsion tech advancement? Or what?
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Yeah, that would at least be a solution. See my previous post.
[ May 19, 2004, 17:56: Message edited by: aiken ]
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May 19th, 2004, 07:16 PM
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Shrapnel Fanatic
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Re: Modding: How to tell the AI to handle QNP-System
Quote:
Originally posted by aiken:
I guess that initial question was different - how to make AI to design Frigates (for example) with same or slightly better amount of movement in early, mid and late game stages.
I think the only solution will be to use Misc Ability SPO instead of Minimum/Desired Speed (as SJ said), coupled with engine mounts.
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Er, min/desired speed should be used with mQNP, and Misc abilities should be used with regular QNP.
You can mix them a bit to change the design's speed for different hull sizes, though.
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