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May 20th, 2004, 09:26 PM
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Re: Strategy Modding
oh, and while I'm on the forum, could someone tell me exactly how Structure points/Tonnage Space relate to the chance of a particular component being damaged? I have a vauge idea, but haven't been able to come up with anything specific.
Thanks
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May 20th, 2004, 10:32 PM
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Shrapnel Fanatic
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Re: Strategy Modding
http://imagemodserver.mine.nu/other/MM/SE4/Tools/
Grab the SE4damagesim program.
It'll show you what % of the damage each type of component can be expected to absorb, and what fraction of the time they're hit and stuff.
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May 20th, 2004, 10:38 PM
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Re: Strategy Modding
Quote:
Originally posted by Niltrias:
oh, and while I'm on the forum, could someone tell me exactly how Structure points/Tonnage Space relate to the chance of a particular component being damaged? I have a vauge idea, but haven't been able to come up with anything specific.
Thanks
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Tonnage Space has nothing to do with the chance of a comp being damaged. Structure is everything. Components have a percent chance to be selected to be hit, based on the percent of total tonnage of all comps on the ship which that component owns. For non-armor components, components with more hit points are biased to be picked more often by the algorithms that determine what gets hit. For armor components, those with fewer hit points are biased to be hit more often.
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May 21st, 2004, 12:57 AM
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Re: Strategy Modding
Aha!
Thanks for the armor info. That was a lot easier than running simulations in SEIV, then editing the component file, then running more simulations, then...ad nauseum.
I'm still trying to figure out why the strategies won't change, though.
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May 21st, 2004, 06:39 AM
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Re: Strategy Modding
Are you creating new empires, or loading old ones? Strategies are saved in the empire files.
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