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May 22nd, 2004, 01:47 AM
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Major
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Join Date: Jan 2004
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Re: SE4 Map analyser
Ok, yet another suggestion: is it possible to calculate average resource richness or total amount of resources (in finite res game)?
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May 21st, 2004, 06:04 PM
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Shrapnel Fanatic
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Re: SE4 Map analyser
I hadn't thought of finite games...
That would be exactly proportional to the count of colonizable planets, would it not?
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May 21st, 2004, 07:05 PM
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Major
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Re: SE4 Map analyser
Yes, it would... I just figured out that my request was kinda silly: average percentage of resources (as well as total res for finites) will be always the same, so no need to calculate it. Sorry.
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May 21st, 2004, 07:15 PM
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Shrapnel Fanatic
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Re: SE4 Map analyser
True, but you would still need the program to output the count of planets, which wasn't in the list yet.
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May 22nd, 2004, 12:16 AM
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General
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Re: SE4 Map analyser
Do you know the format of SE IV map files? Or is this only reading the text files (Quadrant_types and System_types)? If it is only using the text files, the use of 'random' ('any') values would make analysis rather difficult. If you can actually read map files it would be interesting to produce statistics on how connected systems are as well as planetary tallies. Number of systems unconnected, number connected to only one other system, number connected to two other systems, etc.
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May 22nd, 2004, 12:42 AM
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Shrapnel Fanatic
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Re: SE4 Map analyser
The point of this would be to read the mod, and tell you how fair the random maps are expected to be without a lot of playtesting and map generation.
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May 22nd, 2004, 03:44 AM
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National Security Advisor
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Re: SE4 Map analyser
Hmm. Number of planets, and number of planets per system, and distance between systems with planets of a certain type, also have effects on balance. Balance is also different depending on Empires' traits. If ya really care that much.
PvK
[ May 22, 2004, 02:45: Message edited by: PvK ]
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