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  #1  
Old July 31st, 2004, 09:28 PM

Xentropy Xentropy is offline
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Default Re: SE4 Map analyser

In which data files is the information on what random chances each possibility is assigned? I looked around for this a while back and couldn't find it. I assumed "Any" in a system setup was an equal chance of all possibilities, but obviously I was wrong since (for example) there are more rock planets than ice in a normal mid-life quadrant.

Also, is it a bug in your program's analysis or are rock/methanes slightly more common than average rock worlds and ice/methanes slightly less? I ask because it's the only non-vacuum data point that shows a difference in probabilities between atmospheric types.

Great program! My friend and I will definitely be rethinking our co-op strategy (currently we play gas/hydrogen and ice/methane because rock/oxygen and CO2 are relatively easier to gain from AI's...but if ice really do suck as much as these graphs show, I'll be switching to rock/methane ASAP!). Thanks a ton for posting this!
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  #2  
Old July 31st, 2004, 09:37 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SE4 Map analyser

In stock SE4, there is actually one extra small/rock/methane planet, and one missing small/ice/methane planet.
That is what you are seeing in the methane stats.

To decide an "any" option, the game looks through the sectortypes.txt file, and picks a random planet that matches all of the requirements. (And "constructed" planets like ring/sphereworlds never get randomly chosen - see planetsize.txt for which sizes have constructed := true )

---

PS:
If you're planning to capture rock colonization tech early on anyways, sticking with Ice is probably a good idea.
That way you get all three fast, instead of having to hunt down the elusive ice race or spend the 500k points to research it.

[ July 31, 2004, 20:44: Message edited by: Suicide Junkie ]
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Old July 31st, 2004, 10:05 PM

Xentropy Xentropy is offline
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Default Re: SE4 Map analyser

Ah ha, excellent information. Could be just what my friend and I need to solve our medium bonus problem http://www.shrapnelgames.com/cgi-bin...;f=23;t=012210

I have more questions, though (aren't you glad? ), if you don't mind.

First, what units are "spaceyard rate" in, and what is the calculation based on?

Second, what is resource rate based on? Just assuming all facility slots are used for mines, or are the planetary value %'s different for each type as well (rather than just a random value from 0-150 for all planets, ignoring asteroids)?

Lastly, how are the vacuum/gas giant statistics non-zero? I didn't think it was possible for a planet to be GG/none.

Thanks for putting up with my curiousity

--
Edit:
Quote:
PS:
If you're planning to capture rock colonization tech early on anyways, sticking with Ice is probably a good idea.
That way you get all three fast, instead of having to hunt down the elusive ice race or spend the 500k points to research it.
Well, I definitely noted a severe drop in my expansion rate when I switched from rock/oxy to ice/meth. I think I may be taking too large a hit from having crappy worlds early on to make up for the fact I could have ice/gas to start and all 3 on turn 25 instead of rock/gas to start and all 3 on turn 45.. Not having those beautiful rock worlds is painful to both research and resource generation.

[ July 31, 2004, 21:16: Message edited by: Xentropy ]
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  #4  
Old August 1st, 2004, 12:18 AM
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Default Re: SE4 Map analyser

Spaceyard rate is in %
One planet with a max population such that it gets no bonuses or penalties, would have 100.0

Spaceyard rate = Chance of Planet * build rate modifier (at max population) for this planetsize

-----

Planet qualities all average out to the same ((max+min) /2), so they are ignored.

The production rate = Chance of Planet * facility limit * production modifier (at max population)

-----

The Gas/None stats are what a Vaccuum breathing race would get if they had gas giant colonization tech. All their planets would be domed, but they would still have some facilities/pop/etc.

Unless the mod is fairly extreme, they would also have ice or rock tech, but that is beside the point.
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Old August 1st, 2004, 02:06 AM
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Default Re: SE4 Map analyser

So I was analyzing the first quadrant type in FQM Deluxe, and got an error: "Found unrecognized system type in Quadrant." What does that mean? Could it have to do with filler systems in SystemTypes.txt such as ***Standard Systems*** that do not act as actual systems, but instead as section headers for organizational purposes? Maybe the error message should display the name of the unrecognized system? Seems like a 100% useless error message without it.

[ August 01, 2004, 01:07: Message edited by: Imperator Fyron ]
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  #6  
Old August 1st, 2004, 05:59 PM
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Default Re: SE4 Map analyser

Updated.

The analyser will now stop on anything other than a "type..." line.

It will report the name, the linenumber and display the entire offending line when it finds an unrecognized systemname.
Not just for debugging anymore

[ August 02, 2004, 03:50: Message edited by: Suicide Junkie ]
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  #7  
Old April 17th, 2006, 01:21 AM
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Default Re: SE4 Map analyser

When I try to run the program with my Space Food Empires mod - I get the following error when trying to analyze the systemtypes.txt file:

Run-Time Error '9': Subscript out of range

It occurs before any of the system types have been analyzed (i.e. it still says 0 out of 100). I'm not sure what might be causing it.
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