Ah ha, excellent information. Could be just what my friend and I need to solve our medium bonus problem
http://www.shrapnelgames.com/cgi-bin...;f=23;t=012210
I have more questions, though (aren't you glad?

), if you don't mind.
First, what units are "spaceyard rate" in, and what is the calculation based on?
Second, what is resource rate based on? Just assuming all facility slots are used for mines, or are the planetary value %'s different for each type as well (rather than just a random value from 0-150 for all planets, ignoring asteroids)?
Lastly, how are the vacuum/gas giant statistics non-zero? I didn't think it was possible for a planet to be GG/none.
Thanks for putting up with my curiousity
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Edit:
Quote:
PS:
If you're planning to capture rock colonization tech early on anyways, sticking with Ice is probably a good idea.
That way you get all three fast, instead of having to hunt down the elusive ice race or spend the 500k points to research it.
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Well, I definitely noted a severe drop in my expansion rate when I switched from rock/oxy to ice/meth. I think I may be taking too large a hit from having crappy worlds early on to make up for the fact I could have ice/gas to start and all 3 on turn 25 instead of rock/gas to start and all 3 on turn 45.. Not having those beautiful rock worlds is painful to both research and resource generation.
[ July 31, 2004, 21:16: Message edited by: Xentropy ]