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March 19th, 2001, 01:48 PM
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Sergeant
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Join Date: Mar 2001
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Re: \"Mega Evil Empire\" triggering
Daynarr, does it always look at the MEE as having at least a base anger level of 50 or whatever for that specific race, ie this anger level permanent or is it just one a time increase that is added on when MEE is triggered. My guess is that is permanent base anger level.
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March 19th, 2001, 04:13 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: \"Mega Evil Empire\" triggering
I'm not sure but I believe that ‘Regular Decrease’ value located in AI Anger file affects it. AFAIK each empire has one anger value for each empire encountered. So all these parameters located in AI Anger and Politics files work together when determining attitude towards MEE empire.
It is very possible, on the other hand, that base anger level for MEE determines the lowest possible anger value while that empire is MEE. I just don't know.
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March 20th, 2001, 01:13 AM
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Private
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Join Date: Mar 2001
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Re: \"Mega Evil Empire\" triggering
daynarr (since you seem to be pretty knowledgable about this topic):
if a player who was MEE but was subsequently replaced by another as MEE, would the first player have any indication that they were no longer MEE?
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"It makes no difference what men think of War. War endures. War was always here. Before man was, War waited for him. The ultimate trade awaiting the ultimate practitioner."
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It makes no difference what men think of War. War endures. War was always here. Before man was, War waited for him. The ultimate trade awaiting the ultimate practitioner.
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March 20th, 2001, 01:33 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: \"Mega Evil Empire\" triggering
I suppose the fact that you have 30% of the 1st place players score is an indication that you have been replaced as MEE 
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March 20th, 2001, 01:42 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: \"Mega Evil Empire\" triggering
I guess if you were playing without being able to view all scores the only way you could tell was if you got offered or could give a treaty.
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March 20th, 2001, 02:31 AM
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Corporal
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Join Date: Mar 2001
Location: Sweden
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Re: \"Mega Evil Empire\" triggering
HI!
Just wanted to say that the MEE feature makes SEIV feel like... like... a game - and not like "the real thing"...
My thematic point of view on SEIV is "realistic" (?). By realistic I mean: "complex rules that make it unable for me to tell wether it's real or not".
I'm exaggerating, of course - but the MEE-rules should be redefined.
Other things that the AI races should take into account when appointing their MEE:
-Atrocities (serious AI-problem here need to be fixed cause the AI-races like to commit atrocities which would make all races MEE).
-Aggressivness (how often one declare wars or attacks)
-Honor (if you keep you promises you should be trustworthy in SEIV)
The size of the Empire (i.e. SCORE) should of course also be taken into account - but not as the ONLY modifier.
I just saw a very interesting Canadian TV-MOVIE with Alec Baldwin "THE NUREMBERG TRIALS" (or something like that). It was about Justice Jackson (Baldwin), a prosecutor who prosecuted the surving NAZI officers after the war. After seeing the movie I thought:
NAZI germany was an MEE, not because they were big - because they slaghtered other races and conqured other "empires".
You're not evil because you are big.
Or are you?
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March 20th, 2001, 02:44 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: \"Mega Evil Empire\" triggering
You can always see your own score, and if you're not 1st you're definitely not MEE.
I think atrocities should boost anger in all peaceful/ neutral races, and maybe not affect bloodthirsty ones. Same should apply to your own people.
If you plan on blowing up planets, you better have a lot of UPCs pumping out propaganda to prevent riots.
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