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May 29th, 2004, 06:21 AM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
You da man. 
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May 30th, 2004, 12:43 AM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
75. Trust No one
76. Always get your aggreements in writing
77. Cover thy own arse and keep a written record of all communications. You never know when they will come in handy.
78. Never pi** off the leader of an empire that is larger than yours. The out come of that could be bad.
79. Treaties with neutral allies are made to be broken.
80. If they resist, kill them. All of them.
81. Rioting populations are worthless. If they will not work, kill them.
82. A pound of prevention is worth a brick of gold. People are productive when they are happy so keep them happy.
83. Deploying mines in orbit around your worlds when your empire is young can offer a world of protection cheaply.
84. When allies open a warp point into the very heart of your empire, the time for peace has ended.
85. The golden rule is, "He with stellar manipulation makes the rules."
86. When faced with overwhelming odds, a well placed insult to your enemies can be a most rewarding experience.
"Your mate is so large we can target her from orbit!"
"Your diplomat was an excellent meal, please send more."
"Your ships are so poorly constructed that they are good for only one thing, target practice."
"I would rather kill my entire family then allow them to lay eyes upon your ugly alien face."
87. When all else fails, apologize and beg forgiveness. "We are sorry for insulting you oh great leader of X empire. Please spare us." Then commit suicide and turn your empire over to a real leader.
88. A single ship with an educated and trained crew are worth 10 ships without.
89. Phased Poloron Beams are heavily over rated!
90. Isolation and system gravitational generators are an insurance policy against invasion.
[ May 29, 2004, 23:44: Message edited by: Atrocities ]
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May 31st, 2004, 09:47 PM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
91. When you have the initative, never relent.
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June 1st, 2004, 12:09 AM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
92. Nice guys do finish Last.
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June 1st, 2004, 12:14 AM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
93. If your enemies planets are undefended, well then attack and destroy them!
[ June 01, 2004, 08:36: Message edited by: Atrocities ]
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June 1st, 2004, 10:30 PM
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First Lieutenant
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Re: Space Empires Evil Ruler Handbook.
Quote:
Originally posted by Atrocities:
93. If your enemies planets are undefended, well then attack and destroy them!
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Did that yesterday, in an 1 to 1 game I was playing with somebody.........And it worked.
See you tomorrow, Atrocities.
Inti,
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June 2nd, 2004, 05:53 AM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
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June 2nd, 2004, 11:23 PM
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Shrapnel Fanatic
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Re: Space Empires Evil Ruler Handbook.
94. If you run around with cloaked mine layers laying mines in your emenies space resulting him him loosing ships while traveling through his inner most warp points.
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June 3rd, 2004, 12:07 AM
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First Lieutenant
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Re: Space Empires Evil Ruler Handbook.
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June 3rd, 2004, 02:29 AM
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General
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Re: Space Empires Evil Ruler Handbook.
How would you know, did you...
95. If you do #94, remember to also place Cloaked Spy Satellites in all of your enemy's systems so you can gleefully watch as his ships skitter around innocuous warp points, fearing your deadly minefields 
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