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  #1  
Old June 2nd, 2004, 05:53 AM
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Atrocities Atrocities is offline
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Default Re: Space Empires Evil Ruler Handbook.

Quote:
Originally posted by Intimidator:
quote:
Originally posted by Atrocities:
93. If your enemies planets are undefended, well then attack and destroy them!
Did that yesterday, in an 1 to 1 game I was playing with somebody.........And it worked.

See you tomorrow, Atrocities.

Inti,

Yes, this rule will be named the Intimidator Rule.
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Old June 2nd, 2004, 11:23 PM
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Default Re: Space Empires Evil Ruler Handbook.

94. If you run around with cloaked mine layers laying mines in your emenies space resulting him him loosing ships while traveling through his inner most warp points.
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Old June 3rd, 2004, 12:07 AM
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Default Re: Space Empires Evil Ruler Handbook.

Quote:
Originally posted by Atrocities:
94. If you run around with cloaked mine layers laying mines in your emenies space resulting him him loosing ships while traveling through his inner most warp points.
Did that also 30 minutes ago, worked perfectly . He was scared to travel in his own space

Inti,
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Old June 3rd, 2004, 02:29 AM
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Default Re: Space Empires Evil Ruler Handbook.

How would you know, did you...

95. If you do #94, remember to also place Cloaked Spy Satellites in all of your enemy's systems so you can gleefully watch as his ships skitter around innocuous warp points, fearing your deadly minefields
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Old June 3rd, 2004, 03:22 AM

Paul1980au Paul1980au is offline
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Default Re: Space Empires Evil Ruler Handbook.

With mines it becomes so easy - just keep laying them at key warppoints and they keep flying their ships into them. When they lose a large number at once its invasion time.

Cloaked minelayers are even better - with quatum generator (unlimited fuel) and a well hiden shipyard with cargo space ie genearate mines in nearby nebula then youre cloaked mine layers can restock there instead of traveling back to one of youre planets.

Same can be useful for generating invasion fleets - having said ship fall through a spatial anomoly is also fund - invade from other side of map.

another rule is to protect key systems with several layers of mines around warp points ie a grid of 3 by 3 incorparating said grid - the enemy gets really confused.
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Old June 3rd, 2004, 05:36 AM
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Default Re: Space Empires Evil Ruler Handbook.

Quote:
Originally posted by Paul1980au:
With mines it becomes so easy - just keep laying them at key warppoints and they keep flying their ships into them. When they lose a large number at once its invasion time.

Cloaked minelayers are even better - with quatum generator (unlimited fuel) and a well hiden shipyard with cargo space ie genearate mines in nearby nebula then youre cloaked mine layers can restock there instead of traveling back to one of youre planets.

Same can be useful for generating invasion fleets - having said ship fall through a spatial anomoly is also fund - invade from other side of map.

another rule is to protect key systems with several layers of mines around warp points ie a grid of 3 by 3 incorparating said grid - the enemy gets really confused.
So what your saying is:

Your an Evil Ruler if:

97. You build a hidden base with cargo storage within an enemy controlled nebula for the sole purpose of restocking your cloaked fleet of mine layers which are laying mines deep within your enemies space.

[ June 03, 2004, 04:38: Message edited by: Atrocities ]
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Old June 3rd, 2004, 09:29 AM

Paul1980au Paul1980au is offline
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Default Re: Space Empires Evil Ruler Handbook.

Yes that is about it.
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