Re: FIghter missile pods, too powerful?
I think of fighters with missile pods as strike aircraft that need escorts. I usually build two fighter types, one with missile pods and one with some sort of guns. The missile launchers can get a big punch in against ships, while those with guns can engage other fighters as well as finish off surviving ships.
I don't think that they are unbalanced. Remember what one fighter with an Excocet missile did in the Faulklands war?
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