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  #1  
Old May 27th, 2004, 02:06 AM

Paul1980au Paul1980au is offline
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Default Re: AI scripts suggestions for SE5

Id still like to see the AI learn feature - ie say you are a specific username and each time you play the AI assigns points on what works againt you etc - it learns how you played and the scripts are able to have some "intelligence" to give you a greater challange each time you play. That is mush easier than now where the same tactics work every time, id like to see the AI a lot more experimental in its ship designs and be able to use a wide range of tactics.

Ie invasion, slash and burn (no invasion but kill all youre planets) defensive (mines and sats aroudn warp poitns) intel war - it pursues intel against youre planets, madman - pumps out massive ship numbers - captures techs but is weak on research.
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  #2  
Old May 27th, 2004, 04:16 AM
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Aiken Aiken is offline
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Default Re: AI scripts suggestions for SE5

Learning AI is no doubt would be a great improvement. But if Aaron is going to do it? It's questionable. Making such AI from the scratch (using neuronets or game theory algorithms) is a LOT of work, which is nearly impossible to do in a year.
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Old May 27th, 2004, 06:23 AM

TNZ TNZ is offline
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Default Re: AI scripts suggestions for SE5

This idea may be a little out there, but why not make it possible for ships designed in the game by the player to be saved in the AI design creation file format. The must have at least 1 ability entry and weapon family pick entries could be changed manually.
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Old May 27th, 2004, 06:30 AM
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Mephisto Mephisto is offline
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Default Re: AI scripts suggestions for SE5

We'll see if a good script language will be included. It would be great since the Modders could adjust their races and learn the new tactics the Modders themselves learn while playing humans for example. But first of all we would need two crucial things for the AI: a) the ability to remember and b) the ability to adapt it's colonies, i.e. scrapping and re-building colonies base on the economic needs.

[ May 27, 2004, 12:12: Message edited by: Mephisto ]
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  #5  
Old May 27th, 2004, 06:39 AM
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Aiken Aiken is offline
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Default Re: AI scripts suggestions for SE5

What's the purpose of this? Easier conVersion of particular ship designs into the ai_dc format or just a barter of ship designs between players?
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