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May 28th, 2004, 08:45 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
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Re: mines and fighters
Quote:
Originally posted by PeterD:
Is it possible to confuse the AI if you turn too
many things off or edit the files too much.
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Sure. AI are made in order to work with standard game (or with a specific mod). Change default settings and AIs become totally ineffective.
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May 28th, 2004, 09:18 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: mines and fighters
If there are still mine layers/mine sweepers around, then the technology has not been disabled. By the looks of it, you have removed the mines hulls from the game, but the technology remains as the components are still available for the AI. You will want to disable "Mines" in the technology options at game setup, as it seems to be the problem here. (Unless the AI is somehow able to build disabled components)
PDC is mostly useful to hunt down fighters and seekers, so if you remove fighters, you will need less PDC (and so the AI should build less of them). Toying around with a lot of seekers in such a case would hurt the AI however. PDC is also able to target satellites and drones, but the former is not too common while I am not sure if the AI can even use drones. At any rate, your main weapons will likely be your main bet to take down drones, as you would need a lot of PDC to destroy a drone fully loaded with shields/armour/warheads.
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May 28th, 2004, 02:06 PM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
Posts: 92
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Re: mines and fighters
I did deselect them in the game setup.
I used to get overwhelmed by carriers in the early
game.
The post I was reading said that by removing mines
the AI wouldn't waste time building mine layers
and sweepers.
Any opinions on this?
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May 28th, 2004, 03:14 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: mines and fighters
If the AI cannot research mines, it won't have minsweepers and minelayers.
So it won't build them if that tech is disabled.
__________________
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May 28th, 2004, 04:57 PM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
Posts: 92
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Re: mines and fighters
my mistake, the AI had many ships called
mine sweeper and mine layer (class name)
it didn't build the actual layers and sweepers
on the ships.
Does anyone have an opinion on whether mines
are better in or out of the game.
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May 28th, 2004, 11:39 PM
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Corporal
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Join Date: Jul 2003
Location: Las Vegas, NV
Posts: 90
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Re: mines and fighters
Quote:
Originally posted by PeterD:
my mistake, the AI had many ships called
mine sweeper and mine layer (class name)
it didn't build the actual layers and sweepers
on the ships.
Does anyone have an opinion on whether mines
are better in or out of the game.
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Every tool of destruction is a friend...a friiieeend...yessss yessss! **Ahem** Mines and fighters can sometimes be like those friends you never wanted, but at the least they make for more interesting role play.
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May 29th, 2004, 11:42 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: mines and fighters
Good thing you stopped yourself before you said 'precioussss' 
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