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June 4th, 2004, 04:16 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Highliner Mod discussion thread
What if it were the other way around - only small ships could fit through the warp points?
Maybe in an SE5 mod... 
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June 6th, 2004, 12:19 AM
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Lieutenant Colonel
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Re: Highliner Mod discussion thread
Highliner Mod 1.05 is now available. Check it out at...
http://www.efrafasector.com/Highmod.html
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June 6th, 2004, 12:24 AM
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General
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Join Date: Apr 2001
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Re: Highliner Mod discussion thread
Are we going to be using the new Version in the PBW game or is it incompatible?
edit: looks compatible to me... but what is the 25% "glassing percentage"? is that the home system value after loss of spaceport? or the loss of planetary value when it is glassed? the latter is *moddable*???
[ June 05, 2004, 23:27: Message edited by: Ed Kolis ]
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June 6th, 2004, 12:30 AM
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Lieutenant Colonel
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Re: Highliner Mod discussion thread
Quote:
Originally posted by Ed Kolis:
Are we going to be using the new Version in the PBW game or is it incompatible?
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Fear not - you'll be getting the new Settings file attached with your next turn.
Quote:
edit: looks compatible to me... but what is the 25% "glassing percentage"? is that the home system value after loss of spaceport? or the loss of planetary value when it is glassed? the latter is *moddable*???
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It is the latter, and it *is* moddable.
Quote:
Planet Value Percent Loss After Owner Death := 25
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It's line 42 in the Settings.txt file.
EDIT - fixing my sig
[ June 05, 2004, 23:33: Message edited by: General Woundwort ]
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November 8th, 2004, 12:08 PM
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Colonel
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Re: Highliner Mod discussion thread
Messed up Pics  Can some one like me to the Facility pics, i have D/l off the Image mod the latest and has messed up the facilitys 
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November 8th, 2004, 12:14 PM
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Colonel
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Re: Highliner Mod discussion thread
Quote:
mottlee said:
Messed up Pics Can some one like me to the Facility pics, i have D/l off the Image mod the latest and has messed up the facilitys
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I think I got it..now to see what other one is SNAFU!
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