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  #1  
Old June 9th, 2004, 08:49 AM

Paul1980au Paul1980au is offline
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Default Re: ExMod 1.09 has arived

Good work though you may want to make modifications (expand the mines tech tree) to say 8 levels.
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  #2  
Old June 9th, 2004, 04:09 PM

JLS JLS is offline
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Default Re: ExMod 1.09 has arived

Frenchmen, this is a fun mod. Nice job.
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  #3  
Old June 9th, 2004, 08:21 PM
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Fyron Fyron is offline
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Default Re: ExMod 1.09 has arived

What would you like your mod's entry on SE4 Mods List to say?
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  #4  
Old June 10th, 2004, 01:56 AM

The Frenchmen The Frenchmen is offline
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Default Re: ExMod 1.09 has arived

Quote:
Originally posted by Paul1980au:
Good work though you may want to make modifications (expand the mines tech tree) to say 8 levels.
Done and done! =) This is what i want, tell me what to add, after working on a mod for a while i find my ideas tend to get a bit stale, thanks! =)

(also, if anything is overpowered, tell me)

oh, and you may or may not of noticed, but i added a few runin techs =)

Quote:
Originally posted by Imperator Fyron:
What would you like your mod's entry on SE4 Mods List to say?
hmm...

Incorporates severl ideas from other mods and adds many new ruin techs, regular techs, ship sizes, and plants.

[ June 10, 2004, 00:58: Message edited by: The Frenchmen ]
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  #5  
Old June 10th, 2004, 05:26 AM
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Atrocities Atrocities is offline
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Default Re: ExMod 1.09 has arived

So far I have not noticed any bugs with your mod, I am about 55 turns into my game and all is going well.
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  #6  
Old June 26th, 2004, 09:56 AM

The Frenchmen The Frenchmen is offline
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Default Re: ExMod 1.09 has arived

ExMod 1.03 is out, and remember, i'm always open to criticism =)

ExMod now has a website!
http://24.82.179.178/exmod/exmod.html
or if you dont mind popup adds
www.SpaceEmpirsExMod.tk

Download ExMod 1.03!

[ June 26, 2004, 09:02: Message edited by: The Frenchmen ]
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  #7  
Old June 26th, 2004, 12:13 PM

Abdiel Abdiel is offline
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Default Re: ExMod 1.09 has arived

Hey hope i'm not nitpicking here. Just happened to notice a few typos, like "invisable" mine and "Acient Worldship"

When I was creating a new game there were a few errors, sometimes multiple times, probably the AI trying to pick the Lucky trait. I copy:

-Unknown value "Lucky" for Race Opt 3 Adv Trait 3 in record "Toltayan"
Same thing happened to the Fazrah race.

I like the Huge trait amazing home planet
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