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June 9th, 2004, 08:49 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: ExMod 1.09 has arived
Good work though you may want to make modifications (expand the mines tech tree) to say 8 levels.
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June 9th, 2004, 04:09 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: ExMod 1.09 has arived
Frenchmen, this is a fun mod. Nice job.
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June 9th, 2004, 08:21 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: ExMod 1.09 has arived
What would you like your mod's entry on SE4 Mods List to say?
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June 10th, 2004, 01:56 AM
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Private
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Join Date: Nov 2003
Location: Canada
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Re: ExMod 1.09 has arived
Quote:
Originally posted by Paul1980au:
Good work though you may want to make modifications (expand the mines tech tree) to say 8 levels.
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Done and done! =) This is what i want, tell me what to add, after working on a mod for a while i find my ideas tend to get a bit stale, thanks! =)
(also, if anything is overpowered, tell me)
oh, and you may or may not of noticed, but i added a few runin techs =)
Quote:
Originally posted by Imperator Fyron:
What would you like your mod's entry on SE4 Mods List to say?
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hmm...
Incorporates severl ideas from other mods and adds many new ruin techs, regular techs, ship sizes, and plants.
[ June 10, 2004, 00:58: Message edited by: The Frenchmen ]
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June 10th, 2004, 05:26 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: ExMod 1.09 has arived
So far I have not noticed any bugs with your mod, I am about 55 turns into my game and all is going well.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 26th, 2004, 09:56 AM
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Private
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Join Date: Nov 2003
Location: Canada
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Re: ExMod 1.09 has arived
ExMod 1.03 is out, and remember, i'm always open to criticism =)
ExMod now has a website!
http://24.82.179.178/exmod/exmod.html
or if you dont mind popup adds
www.SpaceEmpirsExMod.tk
Download ExMod 1.03!
[ June 26, 2004, 09:02: Message edited by: The Frenchmen ]
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June 26th, 2004, 12:13 PM
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Corporal
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Join Date: Jun 2004
Location: Singapore
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Re: ExMod 1.09 has arived
Hey hope i'm not nitpicking here. Just happened to notice a few typos, like "invisable" mine and "Acient Worldship"
When I was creating a new game there were a few errors, sometimes multiple times, probably the AI trying to pick the Lucky trait. I copy:
-Unknown value "Lucky" for Race Opt 3 Adv Trait 3 in record "Toltayan"
Same thing happened to the Fazrah race.
I like the Huge trait  amazing home planet 
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