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June 10th, 2004, 01:56 AM
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Private
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Join Date: Nov 2003
Location: Canada
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Re: ExMod 1.09 has arived
Quote:
Originally posted by Paul1980au:
Good work though you may want to make modifications (expand the mines tech tree) to say 8 levels.
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Done and done! =) This is what i want, tell me what to add, after working on a mod for a while i find my ideas tend to get a bit stale, thanks! =)
(also, if anything is overpowered, tell me)
oh, and you may or may not of noticed, but i added a few runin techs =)
Quote:
Originally posted by Imperator Fyron:
What would you like your mod's entry on SE4 Mods List to say?
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hmm...
Incorporates severl ideas from other mods and adds many new ruin techs, regular techs, ship sizes, and plants.
[ June 10, 2004, 00:58: Message edited by: The Frenchmen ]
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June 10th, 2004, 05:26 AM
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Shrapnel Fanatic
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Re: ExMod 1.09 has arived
So far I have not noticed any bugs with your mod, I am about 55 turns into my game and all is going well.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 26th, 2004, 09:56 AM
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Private
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Re: ExMod 1.09 has arived
ExMod 1.03 is out, and remember, i'm always open to criticism =)
ExMod now has a website!
http://24.82.179.178/exmod/exmod.html
or if you dont mind popup adds
www.SpaceEmpirsExMod.tk
Download ExMod 1.03!
[ June 26, 2004, 09:02: Message edited by: The Frenchmen ]
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June 26th, 2004, 12:13 PM
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Corporal
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Location: Singapore
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Re: ExMod 1.09 has arived
Hey hope i'm not nitpicking here. Just happened to notice a few typos, like "invisable" mine and "Acient Worldship"
When I was creating a new game there were a few errors, sometimes multiple times, probably the AI trying to pick the Lucky trait. I copy:
-Unknown value "Lucky" for Race Opt 3 Adv Trait 3 in record "Toltayan"
Same thing happened to the Fazrah race.
I like the Huge trait  amazing home planet 
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One turn at a time
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June 26th, 2004, 06:08 PM
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Shrapnel Fanatic
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Re: ExMod 1.09 has arived
Please include appropriate credits information for FQM in your mod download. Thanks.
Also, there is no credit information for the Space Monsters. Credit should be given to Rollo.
"Poor Bastards" trait states that it doubles chance for bad events, but it only increases the chance by 50%, not 100%.
Are you aware that a player could take both Advanced Storage Techniques and TIny Race, thus leading to 90% more space on their planets?
[ June 26, 2004, 17:11: Message edited by: Imperator Fyron ]
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June 26th, 2004, 09:31 PM
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Major General
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Join Date: Jan 2004
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Re: ExMod 1.09 has arived
im interested in this mod, unfortunally both this thread and the homepage does not contain ANY info at all. You should at least write up a small summary imho.
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June 27th, 2004, 12:09 AM
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Private
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Join Date: Nov 2003
Location: Canada
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Re: ExMod 1.09 has arived
Quote:
Originally posted by Imperator Fyron:
Please include appropriate credits information for FQM in your mod download. Thanks.
Also, there is no credit information for the Space Monsters. Credit should be given to Rollo.
"Poor Bastards" trait states that it doubles chance for bad events, but it only increases the chance by 50%, not 100%.
Are you aware that a player could take both Advanced Storage Techniques and TIny Race, thus leading to 90% more space on their planets?
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All done/fixed/changed
Thanks, I’m sure there’s going to be tons of little things like this, its my first mod afterall =P
Quote:
Originally posted by Ragnarok-X:
im interested in this mod, unfortunally both this thread and the homepage does not contain ANY info at all. You should at least write up a small summary imho.
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I added a info thing to my web site, you can check in out in my sig or just click Here
Quote:
Originally posted by Abdiel:
Hey hope i'm not nitpicking here. Just happened to notice a few typos, like "invisable" mine and "Acient Worldship"
When I was creating a new game there were a few errors, sometimes multiple times, probably the AI trying to pick the Lucky trait. I copy:
-Unknown value "Lucky" for Race Opt 3 Adv Trait 3 in record "Toltayan"
Same thing happened to the Fazrah race.
I like the Huge trait amazing home planet
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Of corse your not nitpicking Abdiel! Fixed the typos, and I’m working on the new AI files for lucky. Huge trait? The tiny race one that fyron typed about? I changed that a bit =P
Thanks for the criticism! I’m trying to make this mod as good as it can be, any suggestions/comments are welcome, and I’ll try to get back to you as soon as I can =) thanks!
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