Re: ExMod 1.09 has arived
Ok, ExMod 1.07 is out with a few changes/fixes... 1.08 on the way =)
Queen Augustus fixed
race types?
oops, I forgot the history in 1.06 =/, its in 1.07
removed troop happiness modifiers
+2 movement was too much, but I didn't want to change it into only +1...its almost like taking something out of the mod =P, so I split it into two different race traits.
I spose 62 sats may be overkill, but think of it as compensation for a stupid AI...its a price to pay for playing hard... anyways, the AI is soooo easy, I thought it might add some spice =)
Fixed the 'materials' typo, it'll be in the next release (after 1.07)
Its true, a population of 4mill wont build very fast. You have to bring more people to the planet, this is done for 2 reasons... 1) you cant just get a bunch of colonies with 4mill people set up and producing in under 1year, and 2) you might think twice before glassing that enemy planet and capture it for yourself =)
going to change the rune tech placement in 1.08
__________________
Take lots of digital photos? Make money with them!
Check out shutterstock where you can buy and sell digital photos
|