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March 22nd, 2001, 12:47 PM
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Second Lieutenant
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Re: Suggestions for better AI resource management and better Ground combat
quote: Originally posted by DirectorTsaarx:
Too bad a resource storage component requires a code change by MM. We've been asking for this (and for resource generation components) for a while now...
why is that, isn't it possible to add it in components.txt,
i'm not a experienced modder, but from what i've seen in the txt file it should be possible,
a component with a storage ability?
and another thing, while i was looking in the txt files i also took a look a the pictures, there are quite few that are never used in the game, i can remember one that is between the normal shield generator and the phased shield generator, does MM has plans for these pics, new components, there were also 6 engines and there are only 4 in the game.
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March 22nd, 2001, 01:24 PM
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Second Lieutenant
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Re: Suggestions for better AI resource management and better Ground combat
"-You'd hafta build the hull, engines, vehicle control components in order to get these storage bases/ship"
yep that's right, so it would make more sense to make it the same cost
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March 23rd, 2001, 02:12 AM
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Colonel
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Re: Suggestions for better AI resource management and better Ground combat
LemmyM you can create a component with an ability that is used for facilities and you can build a ship or base with this new component...
but...
the component will have no effect!
I learned this when I created a component that would reduce the chance of success of enemy intelligence operation in a system. It was very nice but had absolutly no effect. I am not 100% sure but I think generally abilities for facilities will not work in components and vice versa. It's a pity!
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March 22nd, 2001, 03:14 PM
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Second Lieutenant
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Re: Suggestions for better AI resource management and better Ground combat
doh!
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March 22nd, 2001, 05:07 PM
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Major
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Re: Suggestions for better AI resource management and better Ground combat
quote: Originally posted by Q:
I learned this when I created a component that would reduce the chance of success of enemy intelligence operation in a system. It was very nice but had absolutly no effect. I am not 100% sure but I think generally abilities for facilities will not work in components and vice versa. It's a pity!
I thought some of the modders discovered that the "system-wide" abilities are supposed to work in components; just not the other abilities. Maybe it's only certain system-wide abilities? (In particular, I thought someone got a production bonus ability to work). Oh well...
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March 22nd, 2001, 05:18 PM
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Shrapnel Fanatic
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Re: Suggestions for better AI resource management and better Ground combat
Note: If you think that I'm going to pay maintenance on a resource storage base for 100 turns, you're sadly mistaken.
Mothballed ships can still store stuff, so I'm just gonna have a pile of mothballed stations full of mineral storage!
The cost will be a one-time thing, just like the planetary facility, but it won't take up planet space, and will be more vulnerable to attack (maybe make 'em 50% armor, 40% storage 10% control?)
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March 22nd, 2001, 06:16 PM
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Major
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Re: Suggestions for better AI resource management and better Ground combat
How about a special base hull for the storage components? With a 100% maintenance reduction? Force the components to be 80% storage, maybe an 80% reduction in combat abilities (to prevent its use/abuse as a defense or attack base). If you could make it have negligible effect on score, that would be good too.
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