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  #1  
Old March 23rd, 2001, 04:33 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Suggestions for better AI resource management and better Ground combat

quote:
Originally posted by raynor:
Personally, I'm opposed to moving most planetary abilities to components. I think the limited facility space on planets is a big part of the strategic decision making involved in the game. Do you build more resource production facilities or do you build more storage facilities? With limited space on your planets, this is a decision you must make.

The counter-weight to this argument is the maintenance you would have to pay for any storage ships. If you have to pay the typical maintenance, you are probably still going to build most of your storage on planets. But, if you take away the maintenance? I think I would probably build a new storage base around my homeworld every couple of turns the entire game. IMHO, that would be the same as having unlimited storage, wouldn't it?



Actually, even if you don't have "Resource Storage" in the game as a component ability you are still storing resources by building bases over your space yard equipped planets and mothballing them. Make sure to research "Resource Manipulation" to get the Ultra-recycling Facilities before you go scrapping many of them, or you'll get less return on your investment that you could.

Additionally, I've added a "Total ConVersion" Facility as a Unique Ruins tech in my game. This is a 'Star Trek' type tech that lets you synthesize anything. It gives resource conVersion at zero loss and 100 percent recovery of the value of scrapped vehicles or units. When you get THIS you are really set. You can store with 100 percent efficiency!
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Old March 23rd, 2001, 09:06 AM

Jourin Jourin is offline
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Default Re: Suggestions for better AI resource management and better Ground combat

You know I acutally started this topic for ways to help the AI. Making new cool components is great, but it probably won't help the AI. I feel that if the AI builds storage, or gets storage by building other facilities, it would make the AI stronger in the middle and end games. Since the ground combat as been ignored, I started a separate topic with my thoughts on how to improve the ground combat engine in a zipped word document. Thanks for all the interest
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  #3  
Old March 23rd, 2001, 08:02 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Suggestions for better AI resource management and better Ground combat

I prefer the "Resource extractors store resources" solution (a la SE3)

Even 2500 storage per facility would be enough to seriously boost the AIs storage capacity in the middle to end game.

I have mine set at 1000/1250/1500 for tech levels 1-3, but I haven't played much with it. (I'm pirates anyways, so I can't build extractors)
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