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June 13th, 2004, 11:16 PM
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National Security Advisor
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Re: Cursed Talisman
Its not just 420kt of CA though- you need the shields to hold that many shield points too.
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Phoenix-D
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June 13th, 2004, 11:51 PM
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Major
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Re: Cursed Talisman
Quote:
Originally posted by Roanon:
Could you explain why, Primitive? I have considered the crystal technology to be a *very* weak one - I normally do not use extensive armor, preferring shields, so their main advantage is gone. Or even a disadvantage, as my ships retain that 30% defeinsive bonus from scattering/stealth armor which otherwise is destroyed first. The weapons itself are laughable apart from that questionable armor-skipping feature, standard weapons are better.
The crystalline armor is nice, though I am not sure how strong its features are exactly. Still, I doubt it is worth more than a 100% guaranteed hit.
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Armor is not weak, shields are
With shielddepleaters beeing so cheap and small, there is no problem putting enough on a fleet to make Shields viritually useless.
As Fyron says; putting loads of Crystalline Armor on ships make them able to take huge amounts of punishment, offsetting the advantage of the Talisman (Just remember to include enough shielddepleters and set your strategy to point-blank and targeting to Has weapons-Nearest-Something).
I'm not claiming that Crystalline is a better racial choice than Religious. The facilities and weapons are rather useless (except for the maintanance reducing facility), but the Crystalline Armor rules the skies when shipsizes get larger.
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June 14th, 2004, 12:10 AM
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Shrapnel Fanatic
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Re: Cursed Talisman
Quote:
Originally posted by Phoenix-D:
Its not just 420kt of CA though- you need the shields to hold that many shield points too.
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A Phased - Shield Generator III makes 225 shield points, which covers it. You only actually need 105 shield points to make use of the CA to be invincible against 105 damage or less weapons.
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June 14th, 2004, 12:38 AM
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Second Lieutenant
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Re: Cursed Talisman
Quote:
Originally posted by primitive:
Armor is not weak, shields are
With shielddepleaters beeing so cheap and small, there is no problem putting enough on a fleet to make Shields viritually useless.
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Which means, nobody will put the depleters on their ships as they do not think anybody will use the weak shields. Which makes shields strong...
It all depends. That's why this game is still not boring for me, even with its obvious balance flaws which totally eliminate many of its possible choices / features.
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June 14th, 2004, 01:10 AM
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Re: Cursed Talisman
I never fail to put shield depleters on my ships when I have them, and I never see good players fail to place them on their ships... they are very small on a battle cruiser or a battleship. It is just like PDC... including 1 or 2 doesn't substantially weaken your ships if you don't have targets for them, but not having them screws you over...
[ June 14, 2004, 00:16: Message edited by: Imperator Fyron ]
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June 14th, 2004, 02:19 AM
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Re: Cursed Talisman
Quote:
Originally posted by primitive:
Quit *****ing guys
The strongest military (ships and weapons) racial tech is: Crystalline
A full tech Crystalline fleet can beat an equal value (not size) full tech Religious fleet anytime.
The real strenghts of Religious is:
1. It frees points from Agresivness.
2. The Shrines
3. It makes Sats and WP's valuable in late game.
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I was thinking that organic might be a way of fighting the cursed talisman, as it lets you get the 3 to 1 ratio of ships needed. Thoughts? Experiences?
[ June 14, 2004, 04:04: Message edited by: Joachim ]
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June 14th, 2004, 03:42 PM
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Re: Cursed Talisman
Organic may work. Its also a strong Racial tech, but I believe it has its main advantages in the early/mid game (unlike Crystalline and Religious).
The Organic weapons are good, but the regenerating feature of Organic Armor is virtually useless in late game big battles. The organic armor is however extremely effective in the early/mid battles (up to something like 50 medium tech LC�s on each side) where the first line of ships actually have a chance to survive several rounds of action.
IIRC (long time since I tested); an Organic race will need something like 1.25 to 1.5 times the Mineral value (+ the orgs) to be even with a Talsiman fleet (late game / large fleets).
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