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  #1  
Old March 21st, 2001, 10:36 PM
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Default Re: Map Editor cometh ;).

This is the first beta load since 1.30 so no new fixes yet, just the ME.

I will keep you up to date when new loads come out.

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Old March 21st, 2001, 11:36 PM
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Default Re: Map Editor cometh ;).

Wow, Right ON! if the next patch is going to be a while, any chance of an independant release of the ME if its ready now?
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Old March 22nd, 2001, 02:18 AM

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Default Re: Map Editor cometh ;).

Richard,
It would be good if in the next patch some of the races that have been tweaked by various people (eg the mod pack crew) were used as the base files.

The current basic game files such as Research and DesignCreation are really quite weak compared to what the modders are bringing out. Also, I have found that many of the other files that have been produced(eg Construction_Facilities and Construction_Vehicles) significantly improve the AI's play.

This will save the modders the effort of having to check their files for compatability (and trying to guess what subtle changes have been made) and the Users of having to overwrite the files that come with the patch.

Just a thought

PS: It would also be helpful to the AI if the four item research queue bug was fixed. Early on, whilst research points are short and there are lots of theoretical techs to research, the block that forces the AI to have four items in the research queue puts them at a significant disadvantage to a human opponent. Whilst we can research Physics say, and then immediately put Shields at the front of our queue the next turn, the AI is forced to research the three other techs currently in the queue (usually including expensive theoretical techs) before it is allowed to research Shields.

[This message has been edited by God Emperor (edited 22 March 2001).]
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Old March 22nd, 2001, 04:05 PM
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Default Re: Map Editor cometh ;).

Again if this is a priority I would drop Aaron a line as he is the one working on the patches .

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Old March 22nd, 2001, 05:52 PM

Lion of High Park Lion of High Park is offline
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Default Re: Map Editor cometh ;).

Great news on the coming map editor. I have been foaming at the mouth to get an accuarate starting solar system for Sol to go with all those Earth centered shipsets (Terrans, EA, EDF, NASA). It's getting a little tiring restarting the game 15 times in a row hoping to luck into a system layout that looks close.
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Old March 22nd, 2001, 08:42 PM

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Default Re: Map Editor cometh ;).

Lion of High Park,

I created a mod and placed in the mod forum a new quadrantTypes and Systemtype file to allow you to created maps with a system that looks somewhat like Sol. The sizes may be off a bit and there are a lot of planets in it (2 huge, 2 large, 2 med, 6 small, 13 tiny , 1 asteroid) There is a double tiny planet system on the edge of the system and a couple of atomsphere moons.

SEIV may place an additonal planet in the system when it starts if it thinks it needs a new starting planet however.

I also included a delta file with the 2 changes if someone just wants to add it to thier files.

I attached a save game to give you a example of what it could look like. Go to Bandersnatch and look at that system

[This message has been edited by Hydraa (edited 22 March 2001).]

[This message has been edited by Hydraa (edited 22 March 2001).]
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Old March 22nd, 2001, 09:50 PM
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Default Re: Map Editor cometh ;).

A map editor will be very usefull. Just want to ask though, will we be able to add ringworlds/sphereworlds will this editor?? That and select starting points(systems) for the races, or even starting planets?? (ie start the AI out with a ringworld for a challenge??).

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