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  #1  
Old June 18th, 2004, 05:21 AM
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Default Re: Space Food Empires!

Top 1000 reasons to play this mod:

#1: Saying to another player: 'If you can't take the heat, get out of the kitchen.'

Ain't nobody gonna beat that.
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  #2  
Old June 18th, 2004, 05:25 AM
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Default Re: Space Food Empires!

Defeating the Broccoli will be a challenge - you'll need to avoid their ship capture technologies while maintaining a significant numerical advantage.

If you do have some free time available, read through some of race descriptions - there's a lot of little hidden gems. Or at least I think so.
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  #3  
Old June 18th, 2004, 05:40 AM
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Default Re: Space Food Empires!

Here is a little background on the whole Space Food idea in general, so at least you'll understand a bit more where it comes from and that I'm not really insane.

The Space Food universe dates back to about 1992. My cousin and I were into Star Trek and were doing a spoof of it in the form of a "radio play" called Food Trek. We developed a little script and a backstory about the food universe and the different cultures. That's probably why you might see some Trek influence in many of the races now. Over the next couple of years we did some "comics" and sketches of ships. I also went as far to create a whole Space Food lore, which in a way I've adapted to suit Space Empires.

Of course, I outgrew the Food universe and didn't think about much until I discovered the Space Empires series. After I lost the original Star Trek mod, I was thinking of something I could do that was more original and not as creatively restricted. So, I decided to revive the idea of my Space Food universe and hence, Space Food Empires was born.

In an ironic twist to the whole story, I now work at a major food ingredients manufacturer and developer so I've been able to incorporate all sorts of stuff that I never would have thought of before. I'm also a geeky science student majoring in biology/chemistry so I've tried to incorporate some of that into the mod as well.

Anyways, I just thought it might be interesting to share that with you guys.



[ June 18, 2004, 04:42: Message edited by: Captain Kwok ]
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  #4  
Old June 18th, 2004, 06:50 AM
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Default Re: Space Food Empires!

Trust me, that's not insane. I'm kind of an expert on insane or not. Insane is when you start tapping nearby objects constantly because you think it'll give you good luck.
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  #5  
Old June 18th, 2004, 02:12 PM
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Default Re: Space Food Empires!

OK then, maybe you could explain... I thought pumpkins were fat-free, so why do they have Hyper-Lipid drives?

Quote:
Originally posted by Captain Kwok:
In an ironic twist to the whole story, I now work at a major food ingredients manufacturer and developer so I've been able to incorporate all sorts of stuff that I never would have thought of before. I'm also a geeky science student majoring in biology/chemistry so I've tried to incorporate some of that into the mod as well.
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  #6  
Old June 18th, 2004, 03:38 PM
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Default Re: Space Food Empires!

*cough* me as beta tester *cough*

Just being funny. I am very happy about the mod. I was about to email you on what happened to it. I maybe jumping the gun here but...

The award for best Space Empires 4 MOD idea goes to...

Catain Kwok for "Space Food Empires"!
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  #7  
Old June 18th, 2004, 04:04 PM
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Default Re: Space Food Empires!

FOOOOOOOOOOOOD FIIIIIGHT!

Looks to be a great Mod, Kwok!
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