|
|
|
 |

June 22nd, 2004, 11:04 PM
|
Corporal
|
|
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Food Empires!
Bunnies. Giant, blood-thirsty, warmongering, fluffy, bunnies.
Or the blender. LOL!
|

June 23rd, 2004, 12:55 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Space Food Empires!
'Captain Nana! It's the Evil Primates!'
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

June 23rd, 2004, 02:25 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Space Food Empires!
Come on guys, stop spamming my thread.
At least post something useful first, and then be silly. 
|

June 23rd, 2004, 02:43 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Space Food Empires!
For a mod like this, I thought I WAS being helpfull. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

June 23rd, 2004, 04:47 PM
|
Corporal
|
|
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Food Empires!
Sorry. No offense meant.
How about some weapon suggestions?
DUC becomes "Pea (pod?) Shooter"
Mines become "spores"
Plague devices become "Rot"
PDF -> Weed Whacker
Colony Types can become Gas, Rock, Ice hydroponics
Troops might be trained carnivours.
Racial traits can be translated into various ecology types: Arctic, Desert, Ocean, Garden, and of course the Vegan's.
Just some thoughts, good luck. 
|

June 23rd, 2004, 05:30 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Space Food Empires!
Quote:
Originally posted by clark:
Sorry. No offense meant.
|
I wasn't offended, it just makes it harder to follow the thread when it's interspersed with lots of jokes etc. I may even add some of them to AI speech files when the time comes.
Anyways, I have many of the items you listed. I'd recommend when you visit the website, take a look in the technology section - not just the common areas either. Each race has a list of their own components/weapons etc.
Racial traits are actually based on each race, i.e., if you are playing the Bananas you need to choose the Banana Racial trait. I'm still debating whether or not to add extra traits like the tradional propulsion experts etc, into the mix.
|

June 30th, 2004, 05:46 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Space Food Empires!
Greetings.
Fyron has created a forum for the Space Food Empires Mod at his spaceempires.net website.
You can find the forum here:
Space Food Empires Mod Forum
I'm still working on that facilities update, shouldn't be too much longer. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|