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June 19th, 2004, 08:14 PM
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Re: OT: D&D and multi-classing.
Only if you play with a group that doesn't do sophisticated roleplaying and collaborative storytelling... If you play with the right group, D&D is most certainly about such things. If you play with a group that just wants to hack'n'slash, that is what you get.
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June 19th, 2004, 10:40 PM
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Re: OT: D&D and multi-classing.
True, but the actual format is tilted towards hack'n'slash. From the hordes of beings with a definite alignment that are there primarily for you to slaughter without a thought if their alignment is one your character doesn't like because after all they can't change to the lack of a description area on the character sheet, D&D is more supportive of hack'n'slash.
It's not a matter of can't, it's a matter of format. 6 adventure's on the begginers adventure box and only one of them involves diplomacy. And that's at swordpoint, once you've defeated him, if you feel like it.
[ June 19, 2004, 21:42: Message edited by: narf poit chez BOOM ]
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June 19th, 2004, 10:49 PM
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Re: OT: D&D and multi-classing.
Storytellers usually write their own campaigns and adventures... Also, the beginners adventures are supposed to help you learn the rules. The DM can modify them to include more diplomacy if he wishes to easily. Good DMs just use published adventures as a starting point for their own adventures, or as sources of ideas. Additionally, hack'n'slash adventures are easier to write and to play. They sell better, usually. A sad but true fact.
Descriptions and such go on pages of lined paper, not on the actual character sheet. There is no room for it there, and what is the point of printing out or photocopying pages of blank lines?
The rule books are meant to provide the basic platform from which to build the stories of your adventures. There are numerous campaign settings you can purchase that have lots of backstory type stuff in them, with much more detailed info on various races, rather than a listing of stats. Do you want the monster manual to be 8,000 pages long, or to just have a dozen creatures in it?
It is a game. In order to play a game, you need rules. This is what the core rulebooks (and supplemental ones) are. They provide the framework. They are not meant to provide endless stories to roleplay.
[ June 19, 2004, 21:55: Message edited by: Imperator Fyron ]
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June 19th, 2004, 11:00 PM
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Re: OT: D&D and multi-classing.
I didn't say that you can't have deep roleplaying in D&D, I'm saying that the setting and published material is more encouraging of hack'n'slash. After all, a beginning DM is less likely to modify the rules.
It seems more likely that, when starting RP'ing with D&D, that one will start with hack'n'slash and begin roleplaying from there than start roleplaying and add action elements.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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June 19th, 2004, 11:19 PM
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Re: OT: D&D and multi-classing.
I haven't really looked at the newer 3rd edition published adventures all that much, but there were a number of non-hack'n'slash adventures out there back when I was actually playing D&D, in the 2nd edition era.
Beginners have to start off by learning the rules before they can really get to the heart of roleplaying.
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June 19th, 2004, 11:36 PM
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Re: OT: D&D and multi-classing.
Quote:
Originally posted by Imperator Fyron:
Only if you play with a group that doesn't do sophisticated roleplaying and collaborative storytelling... If you play with the right group, D&D is most certainly about such things. If you play with a group that just wants to hack'n'slash, that is what you get.
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You're right. But the point is, if you're interested in storytelling, why would you bother learning what is an extremely complex set of fantasy skirmish battle rules? It's a waste of time.
If roleplaying and storytelling are your priority, you've got to be better off with a cleaner simpler system. Or not bother with one at all.
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June 20th, 2004, 12:18 AM
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Re: OT: D&D and multi-classing.
Correction: What I have seen and heard of the published material.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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