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  #1  
Old March 24th, 2001, 02:44 AM

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Default Re: pre-ringworld construct save

Update to lock up. The Toron's get to within a few turns of Forlon x (ringworld) and then the comp goes quiet. I tried in both Strategic and Tactical modes, there is no engagement from either side, i left it running for 25 mins but no joy. So i dunno whats happening. Any ideas out there? Has anyone tried the save game and attacked the ringworld? and what were your results.

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Old March 23rd, 2001, 04:42 PM
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Default Re: pre-ringworld construct save

If you'll post the Last savegame before the lockup, I'll load it up and give it a shot.
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Old March 23rd, 2001, 06:02 PM

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Default Re: pre-ringworld construct save

SE4 patch 1.30
Mephisto's mod 1.61

Here is the Last save game it's at date 2500.0. Just declare war with the praetorians and on the 3rd turn the ringworld battle takes place (Forlon x). The game is set for the AI to do all the moves, so you don't have to move any ships yourself.

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Old March 23rd, 2001, 08:33 PM
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Default Re: pre-ringworld construct save

I've played it up until the game locks twice now. The first time, I made it to turn 1006 before the ringworld battle locked it up. The second time, the lockup happened on turn 1003 during an attack on a different planet. It's not good that it locked in two different places for me. We need a savegame that is precisely one turn before the lockup and that always generates the lockup.

[This message has been edited by raynor (edited 23 March 2001).]
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Old March 23rd, 2001, 08:39 PM

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Default Re: pre-ringworld construct save

I will post a new one within 1/2 hr, 1 turn to the ringworld battle.

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Old March 23rd, 2001, 08:49 PM

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Default Re: pre-ringworld construct save

Here is the new save game, 1 turn to the ringworld battle, i avoided the battle with the ringworld, but in the same turn i attacked a 2nd ringworld and the computer locked up on that too, so i may hazard a guess that the AI is not able to work it out.

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Old March 23rd, 2001, 09:52 PM
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Default Re: pre-ringworld construct save

I tested this both with and without the ModPack. Without the ModPack, the lockup occurs a bit later. But it still occurs. Test the savegame playing Strategic, Tactical - Resolve Combat, Tactical - Auto and Tactical Manual. When you sent the email to Malfador, it won't hurt if you tell them the exact circumstances. Of course, I don't think they'll have any trouble observing the bug.

Thanks for playing this game out to turn 1000. I've always wanted to do that but just lacked the patience to sit there pressing 'End Turn' for so long. You're the man!
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