Re: lack of resource bug
From one option I recommended, which includes raising the empire storage number to 100,000. Also add in the Cargo Bay tech to the AIs research path and this capacity will double for later turn games to 1,300,000 for mineral, 500,000 for organic and radioactive
a. Get the AI to build storage colonies. I added a choice of storage colony and told the AI to build storage facilities
on all tiny colonies. (has not worked - AI has built no Storage Colonies) Although slightly inefficient its better than no storage facilities. However, I think the following
logic is better.
If atmosphere unbreathable and planet size Tiny or Small, then only build storage locations on these planets until a
total of 45-50 are built. Build 25-30 production, 10 organic and 10 radioactive. Build in the cycle order of 4 production, 1
radioactive, 1 organic, 1 production, 1 radioactive, 1 organic then repeat cycle. With the initial 100,000 empire
value recommended change, this gives a value of 600,000 to 300,000 to 300,000 and will cover all racial traits. Add
the Cargo Bay upgrades to the AI research tree and this gives the AI a good nest egg for those rainy days.
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