Also, in order to give your scenario the exposition screens, you have to copy over the tutorial graphic files, and edit them so they have the content you need. Or so I've heard, never done it myself.
[ June 23, 2004, 13:20: Message edited by: Arkcon ]
All of the text is set in one of the scenario text files...
I copied a few of the event images to help fill out the briefing Messages.
PS:
If the player saves and then reloads the game, they will not see any future tutorial Messages.
For example, in Exodus, if you play straight through the first 30 turns in one sitting, you'll get countdown warnings as to the star's state before it blows.
Once you've saved and reloaded, then you stop getting the countdown.
Honestly a scenario-making tutorial is probably a waste of time. If someone wants to make a scenario all they need to do is take the exsising tutorial scenario and play with the files. Copy them and change the values. It's a fairly straight forward process and the files are pretty self-explanatory. Anybody who doesn't have the time to look at those files and figure out how to make a scenario isn't going to have the time to make a scenario anyway.
On the otherhand, if someone with some programming ability wanted to come up with a scenario-file editor with a nice user interface that would create all the files and folder structure that might be nice. Wouldn't help though with the actual .gam file creation which is the most tedious part of scenario making.
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