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  #1  
Old June 27th, 2004, 05:55 PM
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Default Re: Conquering planets.

Try placing a single weapon on the shield troops. There might be something that makes unarmed troops always hit Last.
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  #2  
Old June 28th, 2004, 03:50 AM
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Default Re: Conquering planets.

There is no such thing as Overkill
(Only "Open fire" and "I need to reload")


- 7 Habits of Highly Effective Pirates, rule #37


-----

As to the troops, try that combat again without the shield-troops.
See if you lose MORE than just the one or two gun-troops.

If so, your shieldies are blocking some damage for you, and are worthwhile.

[ June 28, 2004, 02:52: Message edited by: Suicide Junkie ]
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Old June 28th, 2004, 05:06 PM

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Default Re: Conquering planets.

Quote:
Originally posted by Suicide Junkie:
There is no such thing as Overkill
(Only "Open fire" and "I need to reload")


- 7 Habits of Highly Effective Pirates, rule #37
I knew you would SJ
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Old June 28th, 2004, 06:27 PM
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Default Re: Conquering planets.

I might be mistaken, but:
1) If your enemy has weapons with a range greater than 1, the AI will do the intelligent thing and attack your vulnerable troops with weapons rather than your harmless shielded troops; and
2) If you don't have many troops, then the "front lines" might contain some weaponed troops, which the AI will kill first, and then continue killing as the weaponed reserves patch the hole.

Regarding shields protecting a planet from ground assault:
I don't know why, but planet shields NEVER work that way in sci fi movies. It's always:
"Rats! Their shields are up. Now we can't bLast them into oblivion with our 1000-dreadnought fleet. Prepare for ground assault!"
It is never explained why the troop ships can get past the planet shield to drop their cargo, but the dreadnoughts can't go past and fire from just inside. I think it has something to do with Newton's Law of Good Theatre.
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Old June 28th, 2004, 06:36 PM

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Default Re: Conquering planets.

Well, attack ships are moving a heck of a lot slower than any KE projectile, and unlike beam weapons they're matter. The shield might just not have the capability to stop both at the same time.
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  #6  
Old June 28th, 2004, 09:50 PM
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Default Re: Conquering planets.

Quote:
Originally posted by dmm:
I might be mistaken, but:
1) If your enemy has weapons with a range greater than 1, the AI will do the intelligent thing and attack your vulnerable troops with weapons rather than your harmless shielded troops; and
2) If you don't have many troops, then the "front lines" might contain some weaponed troops, which the AI will kill first, and then continue killing as the weaponed reserves patch the hole.

Regarding shields protecting a planet from ground assault:
I don't know why, but planet shields NEVER work that way in sci fi movies. It's always:
"Rats! Their shields are up. Now we can't bLast them into oblivion with our 1000-dreadnought fleet. Prepare for ground assault!"
It is never explained why the troop ships can get past the planet shield to drop their cargo, but the dreadnoughts can't go past and fire from just inside. I think it has something to do with Newton's Law of Good Theatre.
Which movie's would these be?
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Old June 28th, 2004, 11:50 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Conquering planets.

The Empire Strikes Back is the classic example. Even the puny little Rebel Allaince could build planetary shields that made any bombardment useless, so the Empire had to stage a ground assault.

[ June 28, 2004, 22:50: Message edited by: Baron Munchausen ]
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