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  #1  
Old June 29th, 2004, 10:13 AM

Abdiel Abdiel is offline
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Default Re: Conquering planets.

How do you tell what facilities a planet has? Will a scanner do? I haven't tried, sorry.

So far the only way I can think of is going into combat, checking out the facs, then deciding. But obviously that's going to be useless for strategeic.

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  #2  
Old June 29th, 2004, 10:35 AM
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dogscoff dogscoff is offline
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Default Re: Conquering planets.

Quote:
How do you tell what facilities a planet has? Will a scanner do? I haven't tried, sorry.
Nope.

Quote:
So far the only way I can think of is going into combat, checking out the facs, then deciding. But obviously that's going to be useless for strategeic.
You can find out from intel, and you can often spot the resupply depot by watching enemy ship movements. ditto for spaceyards, actually. Human players will generally put their spaceport on the first planet they colonise in any given system, which is usually that huge, breathable one over there with the high mineral value and the most population on it- unless there used to be ruins in the system, of course. Not sure how AIs make their choices.

Best just to capture everything and sort it out after=-)
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Old June 29th, 2004, 10:41 AM

Paul1980au Paul1980au is offline
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Default Re: Conquering planets.

I go after the small planets - search no value destroy - then capture big population centres then mop up the resistance.
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Old June 29th, 2004, 12:21 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: Conquering planets.

Quote:
Originally posted by Phoenix-D:
Again, bLaster bolts and the bots are two different things. Low speed vs high, and mass vs not. Setting the shield to stop bots might mean it stopping too much (eg DUST), overloading, and burning out.

As for the bombs? Well, if the movies used decent tactics they'd be a bit boring How many times has a major ship blown to a single fighter in that series, again?
I thought Stargate SG1 Technobabbled this quite well Bullets and staff bLasts couldn't penetrate shields but you could throw a knife and it would pass through (slower moving objects)

That and they made Sam Carter say it, and no self respecting Stargate SG1 fan is going to get on the wrong side of her
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Old June 29th, 2004, 12:38 PM
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minipol minipol is offline
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Default Re: Conquering planets.

Quote:
Originally posted by Raging Deadstar:
That and they made Sam Carter say it, and no self respecting Stargate SG1 fan is going to get on the wrong side of her
Depends what her "wrong side" looks like
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  #6  
Old June 29th, 2004, 12:59 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: Conquering planets.

Quote:
Originally posted by minipol:
quote:
Originally posted by Raging Deadstar:
That and they made Sam Carter say it, and no self respecting Stargate SG1 fan is going to get on the wrong side of her
Depends what her "wrong side" looks like
Lol...are you going to disagree with a women who is trained in unarmed combat, probably knows 6 different ways of killing you with complex science that you will never understand and can use a P-90 expertly...I know sure as hell i'm not

If you mean in another sense then No, i don't think she has a bad side
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Old June 30th, 2004, 09:00 PM
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Default Re: Conquering planets.

Quote:
Originally posted by narf poit chez BOOM:
quote:
Originally posted by dmm:

Regarding shields protecting a planet from ground assault:
I don't know why, but planet shields NEVER work that way in sci fi movies. It's always:
"Rats! Their shields are up. Now we can't bLast them into oblivion with our 1000-dreadnought fleet. Prepare for ground assault!"
It is never explained why the troop ships can get past the planet shield to drop their cargo, but the dreadnoughts can't go past and fire from just inside. I think it has something to do with Newton's Law of Good Theatre.
Which movie's would these be?
Besides those mentioned already, "Dune" comes to mind. Shields reflected weapons back on themselves unless they were slow (and therefore supposedly short-range or HTH only). Although, for all the imagination in the Dune books, I felt the techies never showed much imagination in getting around this issue.
Anyone know how (or if) they handled this issue in Battlestar Galactica, Buck Rogers, Flash Gordon, Star Trek (any and all Versions), Star Blazers, Battlefield Earth, etc.?
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