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June 29th, 2004, 10:13 AM
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Corporal
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Join Date: Jun 2004
Location: Singapore
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Re: Conquering planets.
How do you tell what facilities a planet has? Will a scanner do? I haven't tried, sorry.
So far the only way I can think of is going into combat, checking out the facs, then deciding. But obviously that's going to be useless for strategeic.
Abd.
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June 29th, 2004, 10:35 AM
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General
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Re: Conquering planets.
Quote:
How do you tell what facilities a planet has? Will a scanner do? I haven't tried, sorry.
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Nope.
Quote:
So far the only way I can think of is going into combat, checking out the facs, then deciding. But obviously that's going to be useless for strategeic.
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You can find out from intel, and you can often spot the resupply depot by watching enemy ship movements. ditto for spaceyards, actually. Human players will generally put their spaceport on the first planet they colonise in any given system, which is usually that huge, breathable one over there with the high mineral value and the most population on it- unless there used to be ruins in the system, of course. Not sure how AIs make their choices.
Best just to capture everything and sort it out after=-)
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June 29th, 2004, 10:41 AM
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Second Lieutenant
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Re: Conquering planets.
I go after the small planets - search no value destroy - then capture big population centres then mop up the resistance.
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June 29th, 2004, 12:21 PM
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Brigadier General
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Re: Conquering planets.
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June 29th, 2004, 12:38 PM
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Second Lieutenant
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Re: Conquering planets.
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June 29th, 2004, 12:59 PM
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Brigadier General
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Re: Conquering planets.
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June 30th, 2004, 09:00 PM
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Captain
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Re: Conquering planets.
Quote:
Originally posted by narf poit chez BOOM:
quote: Originally posted by dmm:
Regarding shields protecting a planet from ground assault:
I don't know why, but planet shields NEVER work that way in sci fi movies. It's always:
"Rats! Their shields are up. Now we can't bLast them into oblivion with our 1000-dreadnought fleet. Prepare for ground assault!"
It is never explained why the troop ships can get past the planet shield to drop their cargo, but the dreadnoughts can't go past and fire from just inside. I think it has something to do with Newton's Law of Good Theatre.
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Which movie's would these be? Besides those mentioned already, "Dune" comes to mind. Shields reflected weapons back on themselves unless they were slow (and therefore supposedly short-range or HTH only). Although, for all the imagination in the Dune books, I felt the techies never showed much imagination in getting around this issue.
Anyone know how (or if) they handled this issue in Battlestar Galactica, Buck Rogers, Flash Gordon, Star Trek (any and all Versions), Star Blazers, Battlefield Earth, etc.?
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