.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 28th, 2004, 04:54 PM

Abdiel Abdiel is offline
Corporal
 
Join Date: Jun 2004
Location: Singapore
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Abdiel is on a distinguished road
Default Re: OT? SEIV vs GalCiv

Well, I've so far managed to figure out that Soil and Habitat improvements raise the Planet Quality, so a 14 goes up to 15 and then 16. It's percentage, so a 20 would go up to a 22, then a 24. If you luck on a 26 at the beginning (i did ) it can go straight up to 31.

But hell that's like playing in paradise and you might as well not play

The strategy comes in an idiotic form. AI consistently ignores planets of PQ 14 and below, so if you find an untouched galaxy of PQ 14, you can colonize it, improve it, and use it as a base against the enemy. Or they might just take it over. That sucks.

And the research sucks, too. I was told that GC was better than SEIV, but yeah so far only the diplomatic model. Then again, would I want to see that in SEIV? In any hard mode, all you do is standard, you bribe them to fight each other, leave you alone while you grow and harvest the spoils of war. If you play easy, you simply blackmail for money right at the start and that keeps them impoverished for quite some time. I see no way of getting out of this, in any game...

Would I want such a diplomatic model in SEIV? So far, no. But hopefully someone can come up with a better idea...

Abd.

PS. Ships repair automatically. darn slow rate too. You can research Repair and Advanced Repair. Something might exist beyond that but that's as far along the tech as i got.
__________________
One turn at a time
Reply With Quote
  #2  
Old June 28th, 2004, 05:25 PM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: OT? SEIV vs GalCiv

Quote:
Originally posted by Abdiel:
Well, I've so far managed to figure out that Soil and Habitat improvements raise the Planet Quality, so a 14 goes up to 15 and then 16.
I suspected something like this. Why can't they just enter it in their description that clear?
And what effects does it have exactly?. Ok, 14 going up to 15 turns a moneysink into a cashcow, but what effects does improving a 15 to a 16 have? I am a strategy gamer, I like to calculate beforehand if a certain investment pays and if, in how many turns. But I guess this game just was not designed for my kind of play style. Not that I preplan every ship construction and movement 10 turns ahead in SEIV, but sometimes it's fun ...
Reply With Quote
  #3  
Old June 28th, 2004, 05:46 PM
Prophet-PBW's Avatar

Prophet-PBW Prophet-PBW is offline
Private
 
Join Date: May 2002
Location: Boston, Massachusetts
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Prophet-PBW is on a distinguished road
Default Re: OT? SEIV vs GalCiv

I actually like Galactic Civilizations. I think it's a good beer-and-pretzels style game.

To be honest, I like the research. The uncertainty about the benefits and how the tree is setup made it feel like.. research. Sorry, I'm a roleplayer.. sue me.

I also like how there are many ways to win. I hardly ever won through military conquest. For me, it was always about the Influence.

And I was a big fan of the starbases. I got a kick out of lining my borders with McBurgerWorld stations. But you could build stations that can speed up repairs, increase production, affect speed and combat, etc.

The diplomacy was good. I like the idea of a UN-style body, though I wish you could propose your own petitions. And the democratic government is really neat. I like there are multiple parties and you can actually lose control of the government. Unfortunately, they never made the penalty for such a loss make sense to me.

But I like designing ships too, and we all know which wins there. I love thinking up new styles, new specialties. And I always preferred SE4's way of mapping the galaxy. Rather than having one giant map, you have lots of mini-maps connected by points. And I like SE4 combat more than Gal Civ's.

And SE4 is so easily moddable. It is the only game I have ever dabbled in modding.

Now, as to which is better..
Gal Civ has been installed/uninstalled many times.
I've been playing SE4 PBW for 3 years straight.
'Nuff said.

-edit-
Double post deletion hijinks

[ June 28, 2004, 16:52: Message edited by: Suicide Junkie ]
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'
- Chris Knight
Reply With Quote
  #4  
Old June 28th, 2004, 07:07 PM
EvilGenius4ABetterTomorro's Avatar

EvilGenius4ABetterTomorro EvilGenius4ABetterTomorro is offline
Sergeant
 
Join Date: Apr 2003
Location: Portland, Oregon
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
EvilGenius4ABetterTomorro is on a distinguished road
Default Re: OT? SEIV vs GalCiv

I played it for about 2 weeks (1 more than MOO3)and just got bored. They said it is supposed to be like CIV in the stars. CIV has far more replay and dept than this game does. I think if I never heard SE4, it would have been a great game. No matter what game I start playing, I always end up going back to SE4. I also got tired of flying my ship around in space picking things up.
Reply With Quote
  #5  
Old June 28th, 2004, 08:41 PM
solops's Avatar

solops solops is offline
Sergeant
 
Join Date: Dec 2001
Location: Texas
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
solops is on a distinguished road
Default Re: OT? SEIV vs GalCiv

Quote:
Originally posted by Ragnarok-X:
honestly, galciv is not even half as good as SE 4 is. I dont like the research, i dont like the graphics, i dont like the colonizing, i dont like how your ships MUST pick up stuff in space. THere is just one thing that is better than in SE 4, and thats diplomacy. Everything else -> SE 4 !
I agree almost completey. I do like the research tree if not the mechanics of researching it. And the GalCiv AI is more challenging. I believe that is a function of the number of choices available. SEIV has sooo many things to do and so many items available to do them with (or to) that its AI seems to be incapable of juggling the legion of variables to reach an intelligent decision. GalCiv has fewer decision points, with more of the complexity "under the hood", making it easier to program the AI.

....at least, I think so.
__________________
solops

All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.

Reply With Quote
  #6  
Old June 29th, 2004, 10:19 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: OT? SEIV vs GalCiv

Here is hoping SE5 stays true to form without getting over commercialised and underpeforming like MOO3 and GalCIV.

Looking foward to it when it does come out.
Reply With Quote
  #7  
Old June 29th, 2004, 05:29 PM
Prophet-PBW's Avatar

Prophet-PBW Prophet-PBW is offline
Private
 
Join Date: May 2002
Location: Boston, Massachusetts
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Prophet-PBW is on a distinguished road
Default Re: OT? SEIV vs GalCiv

Me too! SE5 is gonna kick ***.

I was so pissed when I read the reviews of MOO3. I love that series, and was eagerly awaiting it. Not to go way off-topic here, but is it just the AI that's broken? Or is it a horrible game thru-in-thru?
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'
- Chris Knight
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.