
June 29th, 2004, 06:51 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: OT? SEIV vs GalCiv
Quote:
Originally posted by PvK:
The real world is so complex that you never can just calculate to figure out complex things like the production of a nation.
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I agree. Therefore, I do NOT want to have this in a game, I already have it in life . Call me a spreadsheet fanatic .
Ok, serious, I can live with a black box somewhere, but cause and effect have to be clear. And this rarely is the case; most of the game desingers are too sloppy to reveal their logic. And it is also much easier to hide otherwise obvious flaws in that logic if everything is hidden.
Yes, there is much complexity in the real world, and every designer has his own - more or less weird - opinons on how it works. If you are able to think along the same lines, a given game may be excellent for you. And if you do not agree or expect that this newly built Big Machine of Happiness (or whatever) increases the migration rate but expect a production increase, then the game just sucks for you.
I, personally, am tired of games that have to be played several times just to find out how wierd the game designers brain worked. Either give me clear rules, or trash it - if I want a no-brainer game without rules, I'll play Unreal or Counterstrike. Don't misunderstand me: I don't think GalCiv is that bad. But it is somewhere in the middle between real strategy game and black box, too much in the middle for me.
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