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June 29th, 2004, 08:31 PM
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National Security Advisor
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Re: OT? SEIV vs GalCiv
Sure. Wanting to know the exact rules is a thing some players really want, and others don't care as much about. And yes, it is lame when a game does things in a way a player doesn't agree with yet it takes players a long time to learn that it doesn't work well for them.
Myself, with decades of game experience and specific tastes, I can often tell just by looking at screenshots or some seconds of gameplay, the kinds of things that are and are not going on, and decide not to bother with a game. I can usually figure out the gameplay is going to have have no real interest to me in less than a minute of scrutiny, and this turns out to be the case for perhaps 98% of the stuff I see. Of course, I'm a definite exception.
Even so, there can be games that seem to do things to taste, but then turn out to have major things that aren't to taste. It's a matter of specifics (and sometimes, attitude) whether such games are thus "fun for a while, until you figure out that they do some things badly", or "broken once you figure it out."
PvK
[ June 29, 2004, 20:21: Message edited by: PvK ]
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June 29th, 2004, 09:21 PM
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First Lieutenant
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Re: OT? SEIV vs GalCiv
Why play GalCiv if you already have SEIV 
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June 29th, 2004, 09:33 PM
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Lieutenant General
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Re: OT? SEIV vs GalCiv
Well, I would prefer to know exactly how things are calculated, too.  It helps when planning strategies.
Like how is fleet experience determined, has anybody figured it out?
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June 29th, 2004, 11:46 PM
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Second Lieutenant
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Re: OT? SEIV vs GalCiv
Simple. The more ships you kill, the better you get  .
Would similar combat and experience exist:
- in GalCiv, ships would pick up experience by moving through certain squares of the combat grid.
- in MOO3, the game would calculate by a very sophisticated algorithm function called random() which ships get how much experience after combat, disregarding any shots fired, hits or the side who won the combat.
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June 30th, 2004, 12:12 AM
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Corporal
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Re: OT? SEIV vs GalCiv
"- in MOO3, the game would calculate by a very sophisticated algorithm function called random()"
Thats horrible. They didn't really do that did they? Just that alone would turn away most strategy gamers if they found that out.
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June 30th, 2004, 12:14 AM
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Shrapnel Fanatic
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Re: OT? SEIV vs GalCiv
MOO3 was a horrible game that even the word horrible is barely enough to describe it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 30th, 2004, 12:23 AM
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Private
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Re: OT? SEIV vs GalCiv
Quote:
Originally posted by Atrocities:
MOO3 was a horrible game that even the word horrible is barely enough to describe it.
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Just curious, what did you think of moo2?
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