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Old March 28th, 2001, 04:17 PM
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Default Re: The Rage Collective 1.1

I've been playing around with some AI tweaks that address some of the issues mentioned here. I've switched the attack range to optimal firing range, and it seems to be working better. I'm trying to find a good balance point for mine sweepers on attack ships without weakening the attack ship to much, and a few other items.

I have a question on cloaks. For the Rage attack ships, is the cloaking device worth the space it takes? Does it make sense for the Rage to use the cloak at all, or should they just come in, guns blazing?

I'm still at least a few days out from releasing a new Version, but I like what I see so far. Thanks for the suggestions to this point, and please continue to give feedback. There is no way I could go through all the situations that this game throws at you by myself!
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