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July 2nd, 2004, 04:02 AM
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Re: Supply question
Quote:
Originally posted by Imperator Fyron:
If this is not the case, it is a bug. From History.txt:
Version 1.65:
6. Changed - Fighters with zero supplies only get one movement per turn.
7. Changed - Ships and fighters with zero supplies get zero shields.
8. Changed - Ships and fighters with zero supplies will not be able to fire
any of their weapons.
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Yes, this seems to have settled the problem but has anyone ever seen this apply in tactical battle? I swear I have seen my ships unable to move more than one sector in battle yet fire. Perhaps I haven't paid close enough attention.
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July 2nd, 2004, 04:22 AM
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Shrapnel Fanatic
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Re: Supply question
I have seen plenty of examples in strategic combat of knocking out all engines with an Ionic Disperser, and the ships were then unable to fire (they had no supply bays). Haven't dont tactical combat in a very long time, however.
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July 2nd, 2004, 04:34 AM
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Re: Supply question
I have seen ships run out of suppies in mid-combat, 'tho it is rare. A baseship, with 2 engines, no supply storage (and no quantum reactor, natch), and lots of missile components, sent to bombard a full homeworld, will run out of supplies in stategic combat, and run away before then end.
Imperial, like Slynky says, it's more likely the ship will run out of supplies in transit than mid-combat. Theory goes, if a ship runs out of supplies mid-combat, shields raised at the start of combat will stay up, but shield regen components won't work. But really, by then, shields have been shot away mostly, so no one really stresses the supply loss.
'Course, if you start combat in the red, then no shields, no weapons, ship runs away 1 square at a time, etc.
[ July 02, 2004, 03:35: Message edited by: Arkcon ]
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July 2nd, 2004, 04:39 AM
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Re: Supply question
Actually, for me, anyway, it's hard to tell. If ships are moving only one sector during combat ('cause of supplies), it would seem to follow that they (also) don't have enough supplies to fire. But, unless I haven't paid close enough attention (quite possible), they never seem to be unable to fire.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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July 2nd, 2004, 05:34 AM
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Re: Supply question
Run a test using some Ionic Dispersers. No supply storage on the enemy ship, just the engines (and weapons! But skip shields to make it easier to test...). See what happens.
In 1.76 (IIRC), Ionic Dispersers were really deadly. This was after loss of supplies meant no weapons could fire, and before Ionic Dispersers were made to be unable to ignore shielding. All it took was one shot from a heavy ID or two from a large ID to totally disable a ship. Unless, of course, they had a supply storage component on them. Then they could still fire, just not move. This is why it is generally always a good idea to put a supply storage component on all ships of size LC and larger. Nowadays, you have to take out the shields first, which is fairly easy with Shield Depleters.
[ July 02, 2004, 04:35: Message edited by: Imperator Fyron ]
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July 2nd, 2004, 09:07 PM
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Re: Supply question
ISTR that weapons which don't use supplies can still fire. Don't know offhand which weapons those are.
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July 2nd, 2004, 11:15 PM
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Re: Supply question
Point Defenses, mainly... I can't recall any others.
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