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July 2nd, 2004, 11:15 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Supply question
Point Defenses, mainly... I can't recall any others.
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July 2nd, 2004, 11:46 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Supply question
So the tangential question: if all engines are destroyed and ship doesn't have a supply storage it means that quantum reactor won't help this ship at all (because of 0/0 supply status)?
If it's true, then it's a VERY good idea to put some storages on the ship.
[ July 02, 2004, 22:47: Message edited by: aiken ]
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July 3rd, 2004, 12:03 AM
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Corporal
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Join Date: Jun 2004
Location: Singapore
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Re: Supply question
Hmmm I can't remember that one. i think it'll be completely disabled, yeah.
has anyone thought of modding weapons to carry some supplies? After all, which ship really stores its nuclear bombs in their engines?!
not to mention the water-bucket chain this would necessitate, heh.
Abd.
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July 3rd, 2004, 01:08 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Supply question
A quantum reactor give the ship unlimited supplies, just like a base.
Until the reactor is destroyed, you always have infinite supply remaining.
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July 3rd, 2004, 01:40 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Supply question
Quote:
Originally posted by Abdiel:
Hmmm I can't remember that one. i think it'll be completely disabled, yeah.
has anyone thought of modding weapons to carry some supplies? After all, which ship really stores its nuclear bombs in their engines?!
not to mention the water-bucket chain this would necessitate, heh.
Abd.
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Adamant Mod has engines separated into two separate components, the Engine that provide movement and the Reactor that provides supplies. Losing all engines only means the ship can not move, not that it can not fire its weapons.
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