.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 14th, 2004, 06:14 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Oh, and if anyone is willing to take a look at the AI to make it suitable for this mod, that would be great. Or at the very least, let me know how they could be made to work with the mod. I tried some changes but they made the AI even whimpier than usual.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #2  
Old July 14th, 2004, 07:05 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Well i find the best AI are ones that are strong in the following

Raised research, mining, ship building abilities
Have access to 2x psychic and temporal

This is just the way to make em play hard lol.
Reply With Quote
  #3  
Old July 14th, 2004, 07:21 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

This is great news. The mod is awsome.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #4  
Old July 14th, 2004, 10:12 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Paul, the task is not to make best AI ever, but to make adequately working AI.

I think it's definetely possible to make default scripts for DN4 AI, since it doesn't change weapons and components much.

bearclaw, I guess, that stuff from unreleased DN3 patch went to DN4?
Reply With Quote
  #5  
Old July 14th, 2004, 04:53 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by aiken:
Paul, the task is not to make best AI ever, but to make adequately working AI.
My attempts at changing the AI (which are in the DN4 Mod, by the way) was to try to get them to make use of the larger ship sizes, but the never did...

Quote:
Originally posted by aiken:
bearclaw, I guess, that stuff from unreleased DN3 patch went to DN4?
That's correct. The full Version todate of DN4 is on PBW. The only significant changes are reduced costs for some techs, increased levels of resource/research/Intel facilites and a new Ship Hull research tree- Specialized Hulls. Unless I'm mistaken, these changes don't really have much effect on AI right?

What I'm working on now are more unique tech levels, combo colony modules, moving Mine Sweepers to PD and 2 new mounts for Scout and Escort shipsizes.

I was also concidering some new traits and culture types, but the existing ones will all remain so those shouldn't have an effect on AI. Still not sure if those will get implemented.

[ July 14, 2004, 15:57: Message edited by: bearclaw ]
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #6  
Old July 14th, 2004, 07:08 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by bearclaw:
quote:
Originally posted by aiken:
bearclaw, I guess, that stuff from unreleased DN3 patch went to DN4?
That's correct. The full Version todate of DN4 is on PBW. The only significant changes are reduced costs for some techs, increased levels of resource/research/Intel facilites and a new Ship Hull research tree- Specialized Hulls. Unless I'm mistaken, these changes don't really have much effect on AI right?

What I'm working on now are more unique tech levels, combo colony modules, moving Mine Sweepers to PD and 2 new mounts for Scout and Escort shipsizes.

Unless it's a very specialized designs (such as those present in some TDM AI scripts) - no, it's not very significant. Small recalculations will compensate possible problems. Although, where are a bunch of new mounts in the mod, and they require an intent look, because they affect component sizes and thus will alter designs a lot.

To avoid instant rewrite of AI, I think that script's adaptation can be started only
after you'll implement all the major features in the mod. Ex.: moving minesweeping to PD will alter AI in some ways.
Reply With Quote
  #7  
Old July 15th, 2004, 04:10 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

for those who are interested in another game with this mod, is there any sort of demand for it to be Neo-standard compliant? I've been holding off doing that already because there are many more shipsizes in this mod. Someone let me know if this would be welcome or not.

Currently, there are 2 shipsets out there (both on PBW) that were created to work with this mod. The first is a Galactic Empire (SW) shipset I did
http://seiv.pbw.cc/Download/filelib/441/Empire.zip
and the other is called LNAW for DN2 which was done (and posted) by Dead Meat, but it does have some errors.
http://seiv.pbw.cc/Download/filelib/495/LNAW.zip

As it stands, the shipsizes and their bitmaps are:
ShipName / Primary bitmap / Secondary Bitmap
Light Scout / ScoutLight / Escort
Scout / Scout / Escort
Heavy Scout / ScoutHeavy / Escort
Light Escort / EscortLight / Escort
Escort / Escort / Escort
Heavy Escort / EscortHeavy / Escort
Corvette / Corvette / Frigate
Light Frigate / FrigateLight / Frigate
Frigate / Frigate / Frigate
Heavy Frigate / FrigateHeavy / Frigate
Light Destroyer / DestroyerLight / Destroyer
Destroyer / Destroyer / Destroyer
Heavy Destroyer / DestroyerHeavy / Destroyer
Light Cruiser / LightCruiser / LightCruiser
Cruiser / Cruiser / Cruiser
Heavy Cruiser / CruiserHeavy / Cruiser
BattleCruiser / BattleCruiser / BattleCruiser
Light Battleship / BattleShipLight / Battleship
Battleship / Battleship / Battleship
Heavy Battlehsip / BattleshipHeavy / Battleship
Light Dreadnought / Dreadnoughtlight/ Dreadnought
Dreadnought / Dreadnought / Dreadnought
Heavy Dreadnought / DreadnoughtHeavy/ Dreadnought
War Dreadnought / DreadnoughtWar / Dreadnought
Light Baseship / BaseshipLight / Starbase
Baseship / Baseship / Starbase
Heavy Baseship / BaseshipHeavy / Starbase
Tiny Worldship / Worldship / Worldship
Small Worldship / Worldship / Worldship
Worldship / Worldship / Worldship
Large Worldship / Worldship / Worldship
Huge Worldship / Worldship / Worldship
Massive Worldship / Worldship / Worldship

[ July 15, 2004, 03:17: Message edited by: bearclaw ]
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.