.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old July 16th, 2004, 05:52 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

First errors:

Mass Displacer I-VIII: description is too long, so you can't see the abilities descriptions.
------------------------------------------------
2nd: Escort Shield Mount
Long Name := Escort Shield Mount
...
Weapon Type Requirement := Direct Fire
it should be: Weapon Type Requirement := None
Comp Family Requirement := 11

-----------------------------------------------

Further notes: Homeworld resource extraction facilities will be a big problem for AI: it will attempt to biuld them everywhere and fall into stagnation (because of high cost of these facilities).
Implementation of Cultural Center-like facilties for HW requires using dummy abilities or AI Tags.

[ July 16, 2004, 17:34: Message edited by: aiken ]
Reply With Quote
  #22  
Old July 16th, 2004, 07:02 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by bearclaw:

Get it here
http://seiv.pbw.cc/Download/filelib/1025/DN4.zip
Not Found (404)
Original request: /Download/filelib/1025/DN4.zip

Not found request: /Download/filelib/1025/DN4.zip

I also tried variations of the address. Is this a "must be logged in to get files" thing?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #23  
Old July 16th, 2004, 08:02 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Yes, Gandalf, you must be logged to gain access to pbw file library.

If you're interested with DN4 events file I can send it to you via e-mail.

Reply me to PM if you do need it.
Reply With Quote
  #24  
Old July 16th, 2004, 10:01 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by aiken:
First errors:

Mass Displacer I-VIII: description is too long, so you can't see the abilities descriptions.
------------------------------------------------
2nd: Escort Shield Mount
Long Name := Escort Shield Mount
...
Weapon Type Requirement := Direct Fire
it should be: Weapon Type Requirement := None
Comp Family Requirement := 11
Alright. Easy enough to fix that. Thanks.

-----------------------------------------------
Quote:

Further notes: Homeworld resource extraction facilities will be a big problem for AI: it will attempt to biuld them everywhere and fall into stagnation (because of high cost of these facilities).
Implementation of Cultural Center-like facilties for HW requires using dummy abilities or AI Tags.
Yeah, I wanted to make some sort of change to these anyway so that they don't display with the regular facilites. What will be easiest to impliment for AI? Would it be better to have AI tags on the normal facilities, or on the Homeworld facilites?
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #25  
Old July 16th, 2004, 11:34 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by bearclaw:
quote:

Further notes: Homeworld resource extraction facilities will be a big problem for AI: it will attempt to biuld them everywhere and fall into stagnation (because of high cost of these facilities).
Implementation of Cultural Center-like facilties for HW requires using dummy abilities or AI Tags.
Yeah, I wanted to make some sort of change to these anyway so that they don't display with the regular facilites. What will be easiest to impliment for AI? Would it be better to have AI tags on the normal facilities, or on the Homeworld facilites?
Give AI tags to common resource extraction and research facilities. It will require 4 AI tags. Then you can use Resource Generation - Min/Org/Rad ability for Homeworld facilities and AI Tags for common facilities in AI_Construction_Facilities.

Also, DN4 introduces different from vanilla game scheme for cloaking and sensors. But AI is completely unaware how to use it. It only uses Sensor Level and Cloak Level abilities and it doesn't care if they are Temporal, Psychic or whatever. If you leave it as is, it will lead to cheezy AI exploits: developed AI will stick with Gravitic Sensors, and if player will use Temporal Cloaking he will be invisible to AI. *Always*
Right?
Reply With Quote
  #26  
Old July 16th, 2004, 11:52 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

More complains

Hyper Optics comp breaks whole cloaking idea in you mod. It allows lvl 2 EM Passive scans on lvl 1 comp. But where is no cloacking device which prevent EM Passive scans further than lvl 1. So Hyper Optics I will decloack any cloacking device.

Edit: the Last part of my previous post was not entirely correct, I'll test this out and report about results later.

[ July 16, 2004, 23:10: Message edited by: aiken ]
Reply With Quote
  #27  
Old July 17th, 2004, 12:17 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

sure there is. Refraction Armor. Not to be confused with Stealth Armor. Refraction armor gives higher levels of cloak at different levels of research.

[ July 16, 2004, 23:19: Message edited by: bearclaw ]
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #28  
Old July 17th, 2004, 12:46 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Dark Nova Mod READY to Play!!

Well, what can I say... I was completely wrong in my latest post too.
Sorry.

[ July 16, 2004, 23:48: Message edited by: aiken ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.