|
|
|
 |

July 15th, 2004, 03:49 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Allegince Subverters
What I meant to ask was if a weapon with the AS ability could be put on a fighter, would it work?
|

July 16th, 2004, 12:06 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Question about Allegince Subverters
Indeed, you can mod an Allegiance Subverter as a fighter weapon.
[ July 16, 2004, 11:16: Message edited by: Alneyan ]
|

July 16th, 2004, 07:17 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Question about Allegince Subverters
Remember that fighter weapons stack, though, so the percentage chance to subvert will be the the damage per subverter times the number of subverters per fighter times the number of fighters in your fighter stack. So a default sized stack of 5 fighters each equipped with 1 AS doing 1 damage would have a 5% chance to subvert, while a stack of 100 of the same type of fighters (say, launched from a planet) would be guaranteed to subvert (assuming the weapon actually hit).
edit: hmm, what else stacks that would be interesting to play around with? Seekers stack, so I guess you could put Crew ConVersion on a seeker, it MIGHT work... Satellite and WP weapons don't stack; with troops it's irrelevant because troops can't be converted... Drones don't stack, but a drone can have multiple warheads and I think those stack... either that or each applies separately, which gives diminishing returns with the probabilities (50% + 50% = 75% if they apply separately, 50% + 50% = 100% if they stack directly) ... Mines, hmm, that would be interesting, mines that steal your crew!
[ July 16, 2004, 18:22: Message edited by: Ed Kolis ]
__________________
The Ed draws near! What dost thou deaux?
|

July 16th, 2004, 07:25 PM
|
Corporal
|
|
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Allegince Subverters
Can you mod the AS to be ineffective if the player has shields?
|

July 16th, 2004, 08:27 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Allegince Subverters
no, unless you give shield generators the master computer ability. but that brings on a whole bunch of other problems, not to mention the fact that you are still AS immune untill that component is killed, not just until your shields are down.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

July 16th, 2004, 08:54 PM
|
Corporal
|
|
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Allegince Subverters
Okay, work around time:
Can a boarding party be given a range?
|

July 16th, 2004, 08:56 PM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Allegince Subverters
Interesint crew converting minefields - interesting.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|