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March 26th, 2001, 04:39 PM
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Major
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Join Date: Dec 2000
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Re: Does Anyone Use Escorts?
A post that's slightly more on topic (at least the original topic for this thread):
Escorts are great for medical bay ships. Fast build, no extra components, just engines, bridge/etc., and a medical bay. Cure plagues fast...
As others have mentioned, I also use them for sensor ships. Not that I can initiate combat in nebula systems, even with the sensor ship in my fleet, but at least I can follow the enemy vessels...
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March 26th, 2001, 06:57 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Does Anyone Use Escorts?
quote: Not that I can initiate combat in nebula systems, even with the sensor ship in my fleet, but at least I can follow the enemy vessels...
Are you saying that no battles can occur in a storm system? Does that mean that my space station in the storm system is invulnerable?
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March 26th, 2001, 07:22 PM
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Colonel
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Join Date: Feb 2001
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Re: Does Anyone Use Escorts?
I use em in the scout roll, Quantum engines and solar Sail III and nothing can catch em, just dont let em get close enough to use beems on you 
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Kill em all let God sort em out
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March 26th, 2001, 09:12 PM
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Major
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Join Date: Dec 2000
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Re: Does Anyone Use Escorts?
quote: Originally posted by suicide_junkie:
Are you saying that no battles can occur in a storm system? Does that mean that my space station in the storm system is invulnerable?
Possibly; I haven't tried to initiate combat in a storm sector, but I have tried (unsuccessfully) to initiate combat in nebula systems. It may be a bug; or it may be that _both_ sides need to have the appropriate sensor technology for combat to occur.
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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March 26th, 2001, 10:02 PM
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First Lieutenant
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Join Date: Jan 2001
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Re: Does Anyone Use Escorts?
I've not had any problems with combat in nebulas. The only problem is spotting the enemy. Shields don't work in the nebulas though.
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March 26th, 2001, 11:16 PM
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Corporal
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Location: Minnesota
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Re: Does Anyone Use Escorts?
Personally, I've modded my Escorts and Frigates to have 8 and 7 engines. Works out really well too. With 8 engines escorts are perfect for scouting... just add 2 supply pods. Frigates work great with 7 movement as well. Makes sense in my mind... Smaller ships should be fast, but weak. That is the point of them.
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March 27th, 2001, 12:36 AM
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Private
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Join Date: Jan 2001
Location: Butler, Pa
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Re: Does Anyone Use Escorts?
How did you get the computer players to recognize the changes to Escorts and Frigates?
Are the AI using these changes to their benefit?
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