Re: Two gods needed for Nearly Gods 5 PBW (Game on hold)
The Sign of One have been led by a human player for the whole game, unlike the Great Nut, and so have simply played more turns. As an added bonus, they have the Talisman, which will be needed since this Empire is slightly aggressive and is fighting two Ancients (one of them with the Talisman) and is the target of one minor (with the Talisman as well).
So if you would like an already established Empire, and do not mind to have to follow previous decisions, the Sign of One seems the better option. If you would rather have an Ancient not truly developed, and so with a lot of opportunities waiting to be grasped, the Great Nut may be the better choice. This Empire is fairly weak, but you can always make an alliance with another Ancient.
In case someone takes over the Sign of One and would like some information about it, feel free to drop me a line. I have something written about how it is run, and I could explain what happened in the previous stages of the game. The same goes true for the other Ancient if anyone is interested, but it would be rather vague (along the lines of: this Empire and this other clashed while fighting for these two Empires).
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