.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 15th, 2004, 07:01 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: What are the specific mechanics of Ground Combat?

Ground combat is not really random... I have replayed the exact same combat 10 times and had the exact same results every time.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old July 15th, 2004, 10:45 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: What are the specific mechanics of Ground Combat?

Quote:
Originally posted by Imperator Fyron:
Ground combat is not really random... I have replayed the exact same combat 10 times and had the exact same results every time.
Well nothing's really random ina computer, you're just running the same 'rand' on the same seed and getting the same result. If I remember correctly, SE IV doens't refresh its seed from the clock while the game is running.

In fact, I think the seed is saved along with the game, or something like that . . .

Now how would I have thought that, where would I have found that out, why the bleep would I think I know that? I don't recall.

Anyway, does anyone know about the One Weapon To-Hit Bonus on Units, especially Troops in ground combat?

How aboutthe effect of the special ability on the Small Time Distortion Burst?

And the Shield skipping ability of the Small PPB?

And the Armor skipping ability of the Small Shard Cannon?

[ July 15, 2004, 21:47: Message edited by: Loser ]
Reply With Quote
  #3  
Old July 16th, 2004, 11:59 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: What are the specific mechanics of Ground Combat?

From what I can tell of my tests, nothing too fancy works for units (either fighters or troops).

- A PPB troop failed to bring down a troop with shields before the battle was over, while it would have been victorious in two turns had the PBB skipped its shielding.
- A Time Distortion Burst troop failed to bring down the same troop, while it should have won in six turns (four to bring down the shields, and two to destroys the internals). The same goes for a fighter using either a PPB or a Time Distortion Burst, and going after a heavily shielded unit.
- The Skip Armour damage type has done nothing either.
- Should I mention that Null Space doesn't do anything for fighters? (I didn't test for troops, but I see no reason for it to be different)
- Some fancy abilities work for Fighters, such as Crew ConVersion. So I guess the problem lies in how armour and shields are handled for units (like extra hitpoints and nothing more than this) rather than in the fighters themselves. I will test a Nullspace PDC though, just in case it would somehow be different when a ship fires on a unit.
Reply With Quote
  #4  
Old July 16th, 2004, 04:28 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: What are the specific mechanics of Ground Combat?

Whoa!

Quote:
...
The absolute best weapons for Ground Combat are
the Ground Cannon III,
the Shield Depeleter III (since it does damage to hit points, any hitpoints, and not jsut shields),
...
Are you saying that Shield Depleters will actually damage non-shield hitpoints on other troops and kill them?

Slick.
__________________
Slick.
Reply With Quote
  #5  
Old July 16th, 2004, 04:35 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: What are the specific mechanics of Ground Combat?

Quote:
Originally posted by Slick:
Whoa!

quote:

...
The absolute best weapons for Ground Combat are
the Ground Cannon III,
the Shield Depeleter III (since it does damage to hit points, any hitpoints, and not jsut shields),
...
Are you saying that Shield Depleters will actually damage non-shield hitpoints on other troops and kill them?

Slick.

I thought that was fixed? ISTR that used to be a problem, but I think it got fixed in the Last patch.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old July 16th, 2004, 11:56 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: What are the specific mechanics of Ground Combat?

I'm pretty sure that's still True.

Small Shield Depleter is an Uber Troop Weapon, you just have to be willing to ignore the fact that it makes little sense.
Reply With Quote
  #7  
Old July 17th, 2004, 12:28 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: What are the specific mechanics of Ground Combat?

It works in simulator, at least. Just captured the planet with troops armed with Small SD only.

Edit: forgot to mention that planet was filled with unarmed, but shielded/armored troops. They were destroyed completely. It was a simulation, though.

[ July 17, 2004, 00:03: Message edited by: aiken ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.