.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 19th, 2004, 07:16 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: When Push Comes To Shove "PBW/MP Advise"

A few addenda to your message Atrocities:

- Emergency Build is eleven turns long when left to run, not ten. You will only need ten turns to recover though (if memory serves). Yes, I am nitpicking.
- Construction is probably one of the most important areas in the early game. It gives you Mines early on , and Fighters if you need mobile defence and a versatile warship (the Light Carrier can do anything somewhat well, and costs less than researching Light Cruiser).
- You shouldn't be able to empty your colonies when building colony ships; you gain one million settlers per turn per population in every colony having at least one million settlers and 1% reproduction rate. So even if your colony ship leaves only one million of your subjects on the planet, the next one will find three million settlers (assuming you need two turns to build a colony ship). Don't lower your Reproduction too much though, as otherwise you may have a 0% reproduction rate, which means you won't gain these "free" settlers.
- Industry only gives Computers; PDC is given through Military Science I, which is a very useful tech area to pursue early on (Combat Support, Point Defence at level I, and Advanced Military Science at level II, which gives in turn the cheapest sensors to detect cloaked ships (Hyper Optics) and ship/fleet training)
- Polaron Phased Beams only go to level V, and have a range of 6. They are nonetheless very useful weapons for the early game, if you have enough radioactives. It is the Anti Proton Beams (Energy Stream Weapons) that have 12 levels, and go to range 8.

And my usual advice: never, ever, overlook Stellar Manipulation. This field gives you Warp Openers, Warp Closers (choose where you fight), Planet Creators (to improve your economy), Monoliths (a good long term investment, if you can afford it) and other very nice toys later on. The ships themselves are expensive to build, but the research shouldn't take too long.
Reply With Quote
  #2  
Old July 20th, 2004, 06:34 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: When Push Comes To Shove "PBW/MP Advise"

Excellent advise. Thanks for all of it.

I typed that up as my computer was overheating so I rushed and left out a bunch of great stuff.

I hope others will take some time and fill in some more of the blanks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old July 20th, 2004, 11:55 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: When Push Comes To Shove "PBW/MP Advise"

-
Quote:
Stellor Manipulation (Gives Solor sails, Solor Panels, and Hyper Optics)
Stellor Harnasing (Monoliths however they are bloody expensive. They are best for long term economy though)
It should be: Stellar Manipulation (gives Monoliths and a lot of various stuff including Planet Creators, Warp Openers, Warp Closers, Ringworlds and Star Destroyers) and Stellar Harnessing (Gives Solar Sails, Solar Panels).

- The trick of using recon satellites require Stealth Armour and any kind of sensors (Hyper Optics is the cheapest of all), not the Scattering Armour (which counters Long Range Scanners).

In short, the basic strategy in SEIV can be sumed up in a single word: expand! Then you will have the leisure to toy with ship designs and other parts of the game.
Reply With Quote
  #4  
Old July 23rd, 2004, 11:12 PM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: When Push Comes To Shove "PBW/MP Advise"

Quote:
Damn, your screwed. Sounds like what is happening to me in my game with Intimidator. He is a great player and has tought me a lot. However the rule of thumb is, expand, research, deploy, repeat.
Thanks
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.