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March 28th, 2001, 11:14 PM
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Corporal
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Join Date: Oct 2000
Location: Columbus, OH, USA
Posts: 91
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Re: PBEM helper now available
Geschmo:
Deda on correct. By establishing the rules in Outlook 2000, only the "server" would need outlook. When the file is recieved, a SaveAsFile custom command is run to save the attachment into a defined directory (which can be dynamic, so one host could support multiple games...) From there, the PBEM helper takes over. You could establish a Task Manager to catch it daily, but you'd get buggy if everything was received and the turn was processed early.
This will function for ALL pbem games that the PBEM Helper supports by the way...
Fuerte-
Don't know what you're coding with, but you can quickly establish a task manager feature directly into C/Perl/VBA as they stand now. Also, as the outgoing file is zipped and it's mailed through PBEM Helper, we have no dificulties there. The incoming files need to be recieved uncompressed for fasted support. Once they're saved into the appropriate directory, again PBEM takes over and you're set.
All:
I'm clarifying the SaveAsFile() for outlook 2K as I just got home. Once I can post it in text format, I will!
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April 1st, 2001, 09:26 PM
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Corporal
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Join Date: Mar 2001
Location: Kirkkonummi Finland
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Re: PBEM helper now available
There is a new Version (1.0.112) available! It fixes many bugs in the previous one. I was too quick to release it I guess. I think that it works now correctly. It even has support for the forthcoming 1.33 Version, it can now start the game directly in the correct player (I have not tested it because I don't have the beta Version).
From the readme:
"Both Turn Based and Simultaneous modes are supported, and in Simultaneous both Host and Player modes.
If you are running Host, set the e-mail address empty, and set the host (and player) password in Edit F2. When all the player files have been received, the game status will change to Host. If you then execute Play F9, the turn will be generated automatically, and the status will change to Send (after pressing F3 or F5).
If you are running Player in a Simultaneous mode, then you must have the host e-mail address in the game settings. You should get it automatically when you receive the first .gam file from the host."
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April 4th, 2001, 06:45 PM
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Corporal
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Join Date: Mar 2001
Location: Kirkkonummi Finland
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Re: PBEM helper now available
Anybody using this?
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April 4th, 2001, 07:14 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: PBEM helper now available
I would like to test it!
Hey Fuerte, do you want a SE4 game? We could use your program!
[This message has been edited by Master Belisarius (edited 04 April 2001).]
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April 4th, 2001, 07:41 PM
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Corporal
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Join Date: Mar 2001
Location: Kirkkonummi Finland
Posts: 59
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Re: PBEM helper now available
Well, I'm a novice on SE4, just played the tutorial and I'm now playing another small game, just to test the PBEM helper.
But I could run the host (and play as well) if you could gather the people... I could probably develop PBEM helper to do the hosting fully automatically eventually.
So if you could find 8-16 people (or if people reading this thread could "volunteer")... you probably know better what kind of quadrant to generate etc.
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April 5th, 2001, 09:22 PM
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Corporal
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Join Date: Mar 2001
Location: Kirkkonummi Finland
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Re: PBEM helper now available
To the top
------------------
PBEM
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April 5th, 2001, 09:35 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: PBEM helper now available
8-16 people? Hmmm Maybe here we could get some players, but I would not bet that we can find 8-16.
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